Difference between revisions of "Merfolk avatar"
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+ | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
|name=siren | |name=siren | ||
|glyph={{LightCyan|m}} | |glyph={{LightCyan|m}} | ||
− | |flags={{ | + | |tile=[[File:Siren.png]] |
− | |resistances={{ | + | |flags={{Speaks flag}}<br>{{Fake spells flag}}<br>{{Warm blood flag}} |
− | |vulnerabilities= | + | |resistances={{Drown resistance}} |
+ | |vulnerabilities=None | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
Line 10: | Line 12: | ||
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=121 | |magic_resistance=121 | ||
− | |hp_range=73 - 97 | + | |hp_range=73-97 |
− | |avg_hp= | + | |avg_hp=85 |
|armour_class=4 | |armour_class=4 | ||
|evasion=12 | |evasion=12 | ||
− | |habitat= | + | |habitat=Amphibious |
− | |speed=10 (swim: 60%) | + | |speed= 10 (swim: 60%) |
|size={{Medium}} | |size={{Medium}} | ||
− | |item_use={{Weapons armour}} | + | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} |
|attack1=10 ({{Hit type}}: {{Plain flavour}}) | |attack1=10 ({{Hit type}}: {{Plain flavour}}) | ||
|attack2= | |attack2= | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=13 |
− | |base_hp= | + | |base_hp=5 |
|extra_hp=3 | |extra_hp=3 | ||
|fixed_hp=0 | |fixed_hp=0 | ||
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|species=siren | |species=siren | ||
}} | }} | ||
+ | |||
+ | <!--monster-bot-end--> | ||
+ | |||
{{Flavour|A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.}} | {{Flavour|A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience.}} | ||
Revision as of 21:10, 2 May 2013
siren m | |
---|---|
HP | 73-97 |
HD | 13 |
XP | 1341 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 121 |
Attack1 | 10 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, siren |
Flags | Speaks Fake spells Warm-blooded |
A young woman with a fish tail in place of legs. Sirens are capable of casting a powerful spell over their audience. |
Useful Info
A siren is similar to a mermaid, except she's more seductive. Her song forces you to move one space toward her each turn. She can't drown you, but her song can bring you into shallow water (you can be pulled into deep water only if you're a merfolk or octopode). Sirens are commonly found in the Shoals.
Tips & Tricks
- High magic resistance will let you ignore the singing effect. The spell can also be broken early by killing or confusing the siren, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the siren anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.