Difference between revisions of "Grinder"
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Revision as of 13:37, 3 May 2013
Grinder 5 | |
---|---|
HP | 40 |
HD | 6 |
XP | 322 |
Speed | 10 |
AC | 3 |
EV | 11 |
Will | 24 |
Attack1 | 11 (hit: pain)
|
Resistances | rC++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Demonic |
Size | Little |
Type | crimson imp, shadow imp |
Flags | Template:No HT wand flag Speaks Unique Evil See invisible Silence immune |
An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. He has a tendency to complain and make inane statements. |
Grinder in a dangerous unique shadow imp who tortures his victims, paralyzing them and then inflicting pain until the subject dies. He is notorious for killing characters long before they have the means of facing him.
Contents
Location
- The Dungeon:3-6
Spells
Spells
Tips & Tricks
- Encountering an early Grinder can be extremely dangerous, as his paralysis is almost guaranteed to end the game for very low-level characters. Definitely consider ignoring him for the time being and coming back when you're a little better prepared.
- If you decide you do want to kill him immediately, use whatever tools you have access to. Don't be afraid to drink those potions of heal wounds you just identified if you get badly injured. Any sources of magic resistance you can wear are strongly recommended.
History
Prior to 0.8, Grinder would spawn on D:6-12, wield a club, and knew Brain Feed instead of Paralyse.
Categories:
- Hit type
- Pain flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Starting equipment
- Open doors
- Demonic holiness
- Little monsters
- Speaking monster
- Unique monsters
- Evil
- Evil monsters
- See invisible
- Silence Immune
- Monsters
- Spellcaster