Difference between revisions of "Handedness"
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This is not generally very noticeable, although a character wearing a large shield at zero skill will notice a difference. | This is not generally very noticeable, although a character wearing a large shield at zero skill will notice a difference. | ||
− | + | [[Broad axe]]s, [[double sword]]s, [[trident]]s, [[demon trident]]s and [[trishula]]s are considered two-handed for [[Kobold]]s, [[Halfling]]s and [[Spriggan]]s. | |
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==Two-Handed== | ==Two-Handed== | ||
Two-handed (2H) melee weapons simply cannot be used along with a shield. They usually deal extremely heavy damage to make up for this restriction. You may use two-handed ranged weapons with a shield, but you will suffer a severe penalty to the attack delay. | Two-handed (2H) melee weapons simply cannot be used along with a shield. They usually deal extremely heavy damage to make up for this restriction. You may use two-handed ranged weapons with a shield, but you will suffer a severe penalty to the attack delay. | ||
− | + | [[Kobold]]s, [[Halfling]]s and [[Spriggan]]s can't wield two-handed weapons except [[quarterstaves]], [[lajatang]]s and [[Crossbow]]s. | |
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==History== | ==History== | ||
− | + | Prior to [[0.12]], there were two additional types of handedness: 1.5-handed and double-handed. |
Revision as of 19:27, 3 May 2013
Each weapon has a particular handedness, which determines how well you can wield it based on your size and whether or not you are using a shield.
Contents
ASEVP
Penalties incurred when wielding a weapon with a shield are almost all based on your adjusted shield evasion penalty. This is found by:
ASEVP = Base_penalty - (Shields_skill/(5 + Size_factor)
The base penalty is 1 for bucklers, 3 for shields, and 5 for large shields. Size factor is zero for most races, but is equal to -2 for large races (Trolls, Ogres, Centaurs, and Nagas), 2 for small races (Kobolds and Halflings), and 4 for little races (Spriggans and Felids, although the latter can't use shields at all).
Thus, ASEVP becomes zero at 5/15/25 skill for most races with bucklers/shields/large shields, but at 3/9/15 for large races (although some cannot wear bucklers), at 7/21/- for small races (neither can wear large shields), and at 9/-/- for Spriggans, who can only wear bucklers.
Note that in addition to its own penalties, the ASEVP is also part of your AEVP (adjusted EV penalty), a value which is used to calculate, among other things, accuracy and spellcasting penalties. However, this article concerns effects of shields other than those from their AEVP; for the effects of AEVP, see the above article.
One-Handed
One-handed (1H) weapons are the most convenient weapons to wield, regardless of size. Any species can use a one-handed weapon with a shield, and will only suffer the standard shield penalties to speed (which can be negated through the Shields skill). One-handed ranged weapons, like slings, don't suffer any shield penalty at all.
The specific penalty for one-handed weapons wielded with a shield at insufficient skill is an added delay of min(1dASEVP, 1dASEVP).
This is not generally very noticeable, although a character wearing a large shield at zero skill will notice a difference.
Broad axes, double swords, tridents, demon tridents and trishulas are considered two-handed for Kobolds, Halflings and Spriggans.
Two-Handed
Two-handed (2H) melee weapons simply cannot be used along with a shield. They usually deal extremely heavy damage to make up for this restriction. You may use two-handed ranged weapons with a shield, but you will suffer a severe penalty to the attack delay.
Kobolds, Halflings and Spriggans can't wield two-handed weapons except quarterstaves, lajatangs and Crossbows.
History
Prior to 0.12, there were two additional types of handedness: 1.5-handed and double-handed.