Difference between revisions of "Ettin"
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|resistances={{Drown resistance}} | |resistances={{Drown resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
− | |max_chunks= | + | |max_chunks=9 |
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
|xp=1444 | |xp=1444 |
Revision as of 20:13, 10 May 2013
ettin C | |
---|---|
HP | 48-83 |
HD | 12 |
XP | 1444 |
Speed | 10 |
AC | 9 |
EV | 4 |
Will | 48 |
Attack1 | 45 (hit: plain) |
Attack2 | 45 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, ettin |
Flags | Speaks A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag Warm-blooded |
A two-headed giant. "But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying: 'Snouk but and snouk ben, |
Useful Info
An ettin is basically a somewhat weaker stone giant that hits twice. They dual wield giant clubs, giant spiked clubs, or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. In practice, they are fairly inaccurate.
Tips & Tricks
They have terrible evasion and no ranged attacks, so wands are useful against them. Make sure you're prepared if you're a fighter, as their dual-wielded weapons can eradicate wounded or low-level characters. If you have reasonable evasion, they shouldn't be too much of a problem. Spellcasters can take them out with a few conjurations, using Confusion to disable them if they get close.