Difference between revisions of "Shadowghast"
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''This page is about the [[List of monsters|monster]]. For the card, see [[Deck of battle#Shadow card|Shadow card]]'' | ''This page is about the [[List of monsters|monster]]. For the card, see [[Deck of battle#Shadow card|Shadow card]]'' | ||
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*Since they are undead, [[Dispel Undead]] or a weapon of [[holy wrath]] will work wonders. If neither are available, hit it at range with non-[[cold]] magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly. | *Since they are undead, [[Dispel Undead]] or a weapon of [[holy wrath]] will work wonders. If neither are available, hit it at range with non-[[cold]] magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly. | ||
*A [[ring of sustain abilities]] will make shadows even less frightening. | *A [[ring of sustain abilities]] will make shadows even less frightening. | ||
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+ | == History == | ||
+ | Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info. | ||
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 21:10, 28 May 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the card, see Shadow card
shadow p | |
---|---|
HP | 9-24 |
HD | 3 |
XP | 45 |
Speed | 10 |
AC | 12 |
EV | 10 |
Will | 20 |
Attack1 | 5 (hit:
|
Resistances | rC+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Undead |
Size | Small |
Type | wraith, shadow |
Flags | Glows Insubstantial Evil See invisible Levitate |
A wisp of unliving shadow, drifting on the edge of vision. It consumes the puissance of living beings.
"Between the idea Between the conception -T.S. Eliot, _The Hollow Men_. 1925. |
Useful Info
Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.
Tips & Tricks
- Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
- A ring of sustain abilities will make shadows even less frightening.
History
Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.
Categories:
- 0.12 articles
- Hit type
- Drain strength flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Constriction resistance
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- Animal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Glows
- Insubstantial monsters
- Evil
- Evil monsters
- See invisible
- Levitate
- Monsters
- Crystal Ball Articles