Difference between revisions of "Black mamba"
m (Updated for 0.12) |
(Updated for 0.13) |
||
Line 11: | Line 11: | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Poisonous corpse}} | |meat={{Poisonous corpse}} | ||
− | |xp= | + | |xp=458 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=28 | |magic_resistance=28 | ||
− | |hp_range= | + | |hp_range=26-52 |
− | |avg_hp= | + | |avg_hp=39 |
|armour_class=4 | |armour_class=4 | ||
|evasion=15 | |evasion=15 | ||
Line 30: | Line 30: | ||
|extra_hp=5 | |extra_hp=5 | ||
|fixed_hp=0 | |fixed_hp=0 | ||
− | |intelligence={{ | + | |intelligence={{Reptile intelligence}} |
|genus=adder | |genus=adder | ||
|species=black mamba | |species=black mamba | ||
}} | }} | ||
+ | {{Flavour|A large and astonishingly fast tropical snake whose bite bears a deadly venom.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
− | + | ||
==Useful Info== | ==Useful Info== |
Revision as of 22:20, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
For a list of all snakes, see list of snakes.
black mamba S | |
---|---|
HP | 26-52 |
HD | 7 |
XP | 458 |
Speed | 18 |
AC | 4 |
EV | 15 |
Will | 28 |
Attack1 | 20 (bite: medium poison)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Reptile |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | adder, black mamba |
Flags | Cold-blooded |
A large and astonishingly fast tropical snake whose bite bears a deadly venom. |
Useful Info
Black mambas are very fast snakes with painful poisonous bites. Although not the deadliest of the snakes, they are hard to escape and can be very dangerous to squishy characters when first encountered. They can be found in the Lair and the Snake Pit.
Tips & Tricks
- Be cautious around this creature if you lack poison resistance or decent AC. Their bites can cause serious damage even if poison isn't an issue.
- Their magic resistance isn't especially high, which makes them susceptible to Hexess and wands of disintegration. Considering their high evasion, disabling them (or simply blowing them up) may be your best bet at surviving an early one even if it takes a shot or two.