Difference between revisions of "Deep dwarf necromancer"
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Revision as of 06:02, 21 December 2012
deep dwarf necromancer q | |
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HP | 26 - 54 |
HD | 7 |
XP | 286 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 56 |
Attack1 | 10 (hit: plain)
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Resistances | None |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Warm-blooded No regenerate |
For a list of all deep dwarves, see List of deep dwarves.
An evil deep dwarf that has sold its mortal soul in exchange for mastery of the occult arts of death and pain. |
Useful Info
Deep dwarf necromancers are one of the least dangerous of the deep dwarves, packing an arsenal of mid-level Necromancy spells and little else. Like all deep dwarves, they do not regenerate health naturally. They are occasionally found in the packs of deep dwarves roaming the Abyss or in certain endings of the Crypt.
Spells: Agony, Dispel Undead (3d14), Pain (1d11), Simulacrum, Vampiric Draining
Tips & Tricks
Any ranks of negative energy resistance will block all of their attack spells... unless you're undead, in which case Dispel Undead packs a decent punch.