Difference between revisions of "Jewellery"
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− | '''Jewellery''' consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way. | + | {{version013}} |
+ | '''Jewellery''' is a category of equipment that consists of [[ring]]s and [[amulet]]s. They are always magical, but not necessarily in a beneficial way. | ||
− | Most races may equip one amulet and two rings, although [[ | + | Most races may equip one amulet and two rings, although [[octopode]]s are able to wear eight rings at a time. Rings and amulets are equipped with the '''P''' key ("putting"), and removed with the '''R''' key. You can't put on a ring if you're wearing a [[curse]]d pair of [[gloves]]/[[gauntlets]] or if you are [[berserk]]. Berserking will also prevent you from changing amulets. |
==Curses== | ==Curses== | ||
Unidentified rings have a 2% chance of being cursed, with the following exceptions: | Unidentified rings have a 2% chance of being cursed, with the following exceptions: | ||
− | *[[ | + | *[[Ring of slaying]] - 21% |
− | *[[ | + | *[[Ring of protection]]/[[Ring of evasion|evasion]]/[[ring of strength|strength]]/[[Ring of dexterity|dexterity]]/[[Ring of intelligence|intelligence]] - 22% (usually with negative attributes) |
− | *[[ | + | *[[Ring of hunger]]/[[Ring of teleportation|teleportation]] - 100% |
Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness. | Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness. | ||
[[Category:Item]] | [[Category:Item]] |
Revision as of 16:01, 14 October 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Jewellery is a category of equipment that consists of rings and amulets. They are always magical, but not necessarily in a beneficial way.
Most races may equip one amulet and two rings, although octopodes are able to wear eight rings at a time. Rings and amulets are equipped with the P key ("putting"), and removed with the R key. You can't put on a ring if you're wearing a cursed pair of gloves/gauntlets or if you are berserk. Berserking will also prevent you from changing amulets.
Curses
Unidentified rings have a 2% chance of being cursed, with the following exceptions:
- Ring of slaying - 21%
- Ring of protection/evasion/strength/dexterity/intelligence - 22% (usually with negative attributes)
- Ring of hunger/teleportation - 100%
Unidentified amulets have a 2% chance of being cursed, regardless of their usefulness.