Difference between revisions of "Confusion"
CommanderC (talk | contribs) (→Causes of Confusion) |
Bisonbison (talk | contribs) |
||
Line 37: | Line 37: | ||
===Resistance=== | ===Resistance=== | ||
− | *[[amulet of clarity|Amulets of clarity]] and the [[ | + | *[[amulet of clarity|Amulets of clarity]] and the [[Clarity (mutation)]] mutation allow you to resist confusion. |
*[[Nonliving]] monsters, [[plants]], and all [[magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.) | *[[Nonliving]] monsters, [[plants]], and all [[magic immune]] monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to [[Mephitic Cloud]] or [[Alistair's Intoxication]] anyway.) | ||
*[[Zin]]'s "Vitalisation" ability. | *[[Zin]]'s "Vitalisation" ability. |
Revision as of 06:36, 21 November 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
Contents
[hide]Effects of Confusion
When confused, a character or monster:
- Cannot cast spells or use special abilities.
- Cannot use a shield (SH stat goes to 0).
- Moves in a random direction if they try to move/attack:
- They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
- They may attack a friendly ally/summons; that ally, once hit, becomes hostile.
- May have trouble using stairs:
- Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
- Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
- If you are flying or using an escape hatch, these confusion penalties don't apply.
- Cannot read scrolls or evoke rods.
- Will zap wands in random directions.
- Might attack itself by accident (monsters only).
- Is vulnerable to stabbing (monsters only).
Causes of Confusion
Confusion can be inflicted by:
- Potions of confusion.
- A wand of confusion.
- The spells Confusing Touch, Confuse, Mass Confusion, or Alistair's Intoxication.
- Clouds of noxious fumes generated by the Mephitic Cloud spell or some breath attacks (if not poison resistant).
- Any source of Divinations miscasts, like Zot traps or Orange crystal statues.
- The attacks of certain monsters (giant spores, wandering mushrooms, etc.).
- Evoking a crystal ball of energy, which always has a small possibility of causing confusion.
- Evoking the Staff of Wucad Mu: 25% chance after each succesful evocation.
- Xom. Ignores clarity.
Dealing with Confusion
Ways to counter confusion include:
- Drinking a potion of curing.
- Elyvilon's "Purification" ability.
Resistance
- Amulets of clarity and the Clarity (mutation) mutation allow you to resist confusion.
- Nonliving monsters, plants, and all magic immune monsters cannot be confused by any source. (Magic immunity resisting all forms of confusion is anomalous, but moot: no magic-immune creatures currently in the game are susceptible to Mephitic Cloud or Alistair's Intoxication anyway.)
- Zin's "Vitalisation" ability.
Strategy
Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.