Difference between revisions of "Mass Abjuration"
(Rewrote description) |
m (Added version tag) |
||
Line 1: | Line 1: | ||
+ | {{version013}} | ||
{{Spell | {{Spell | ||
|name=Mass Abjuration | |name=Mass Abjuration |
Revision as of 20:02, 27 February 2014
Mass Abjuration | |
---|---|
Level | 6 |
School1 | Summoning |
Source(s) | |
Casting noise | 5 |
Spell noise | 0 |
This spell attempts to send all hostile summoned creatures in sight to the place whence they came, or at least shorten their stay in the caster's locality. |
Mass Abjuration is a level 6 Summoning spell which attempts to dispel all hostile summoned creatures in your line of sight. Affected monsters have their remaining duration in this world drastically reduced; if this reduces the duration to zero or less, the monster is unsummoned entirely. Casting it at higher spell power reduces enemy duration to a greater extent. Be aware that summoned enemies visible through transparent walls are unaffected by this spell.
A weaker version of this spell, Abjuration, is a level 3 Summonings spell that affects a single targeted creature.
Monster Version
Strictly speaking, there is no distinct monster-version of the Mass Abjuration spell. Instead, all high-level monster-version Summonings spells have an inherent 50% chance of a Mass Abjuration effect that replaces the effect of the previously intended spell. (This replacement only occurs if there are valid summons, hostile to the monster, in its LOS.) The high-level Summonings spells which have this inherent Mass Abjuration are:
- Summon Demon
- Summon Greater Demon
- Summon Drakes
- Summon Water Elemental
- Summon Iron Elemental
- Shadow Creatures
- Summon Ugly Thing
- Summon Scorpions
- Summon Mushrooms
- Summon Caniforms
- Summon Eyeballs
- Summon Dragon
- Summon Hydra
- Fire Summon
History
Prior to 0.10, only the level 3 Abjuration spell existed, and it had the effect of the current Mass Abjuration spell.