Difference between revisions of "Rod of demonology"
m (MoogleDan moved page Rod of Demonology to Rod of demonology) |
(Added removal notes to History) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version013}} |
{{item | {{item | ||
|itemtype = rod | |itemtype = rod | ||
Line 31: | Line 31: | ||
Although this rod is considered [[evil]] by the [[good god]]s, they don't mind if you use it for [[Abjuration]]. | Although this rod is considered [[evil]] by the [[good god]]s, they don't mind if you use it for [[Abjuration]]. | ||
+ | |||
+ | ==History== | ||
+ | The rod of demonology will be replaced in [[0.14]] with the [[rod of shadows]]. | ||
+ | |||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 21:32, 7 March 2014
This rod contains spells of summoning, some of which can unleash demons unto this unsuspecting world. |
Spells | Type | Level |
---|---|---|
a - Call Imp | Evocations | 2 |
b - Abjuration | Evocations | 3 |
c - Summon Demon | Evocations | 5 |
A rod of Demonology provides you with all the tools you need to gain access to moderately powerful demonic support. Call Imp can create several weak but willing minions capable of taking down jellies, mummies, and other opponents you'd rather not face yourself. Summon Demon generates significantly more powerful allies, useful well into the late game, but be aware that these will occasionally arrive hostile. Fortunately, the rod's final spell (Abjuration) is perfectly suited for sending unfriendly summons back to whence they came. While Call Imp is effective even without significant Evocations training, the other two spells are best avoided until you've gotten some skill under your belt.
Although this rod is considered evil by the good gods, they don't mind if you use it for Abjuration.
History
The rod of demonology will be replaced in 0.14 with the rod of shadows.