Difference between revisions of "Ettin"

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(genus is giant, not hill giant)
 
m (1 revision: giant and large monsters. that should be all of them)
(No difference)

Revision as of 06:09, 21 December 2012

ettin CEttin.png
HP 21 to 56
HD 12
XP 282
Speed 10
AC 9
EV 4
Will -3
Attack1 45 (hit: plain)
Attack2 45 (hit: plain)


Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Starting equipment
Holiness Natural
Size Giant
Type giant, ettin
Flags Warm-blooded

A user has suggested the deletion of this page. Reason: Replaced by Template:Two weapons flag


Speaks
A two-headed giant.

"But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:

'Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.'"
--Joseph Jacobs, The Red Ettin

Useful Info

An ettin is basically a somewhat weaker stone giant that hits twice. They dual wield giant clubs, giant spiked clubs, or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. In practice, they are fairly inaccurate.

Tips & Tricks

They have terrible evasion and no ranged attacks, so wands are useful against them. Make sure you're prepared if you're a fighter, as their dual-wielded weapons can eradicate wounded or low-level characters. If you have reasonable evasion, they shouldn't be too much of a problem. Spellcasters can take them out with a few conjurations, using Confusion to disable them if they get close.