Difference between revisions of "Ice Fiend"
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Revision as of 06:09, 21 December 2012
Ice fiend 1 | |
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HP | 76 - 122 |
HD | 18 |
XP | 3,036 |
Speed | 10 |
AC | 15 |
EV | 6 |
Will | 288 |
Attack1 | 25 (claw: cold) |
Attack2 | 25 (claw: cold)
|
Resistances | rPois+, rC+, rN+, rTorm, rRot |
Vulnerabilities | Fire, Holy |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | ice fiend, ice fiend |
Flags | Spellcaster Flying See invisible Evil |
One of the most terrible denizens of the many Hells, the Ice fiend is a huge icy figure, covered in frost and wreathed in freezing air. |
Useful Info
Ice fiends are the most feared of the Fiend family of demons. Like all fiends, they have powerful magic attacks, tormenting you, freezing you, and surrounding you with legions of squealing lesser demons. However, their true strength lies in melee, where their physical attacks deal 18 - 106 additional cold damage per turn. Fortunately, they are weak against fire as well as holy damage. They are found in Pandemonium and Cocytus, and may be summoned by some enemy casters.
Spells: Bolt of Cold (3d27), Symbol of Torment
Tips & Tricks
Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a lichform or undead character, but others will have to gather those resistances the hard way.