Difference between revisions of "Wucad Mu's Monastery"

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(0.14 updating, with threat changes and specified threat from the .des and whatever)
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{{flavour|Though a thousand feet may have trod these floors, they appear solid and indestructible.}}
 
{{flavour|Though a thousand feet may have trod these floors, they appear solid and indestructible.}}
 
The monastery of famed mystic Wucad Mu is a quiet, seemingly empty place locked in perpetual autumn. It is filled with shadowy figures which take on the form of various monks that once trained and meditated there.
 
The monastery of famed mystic Wucad Mu is a quiet, seemingly empty place locked in perpetual autumn. It is filled with shadowy figures which take on the form of various monks that once trained and meditated there.
  
Unlike most [[Wizlab]]s, there are very few monsters to fight in the monastery. The only combat you will see is when the shadows coalesce into hostile monks. These count as summoned creatures, however, so they can be [[abjuration|abjured]] with ease. An [[amulet of warding]] will also help protect you from them, as they only ever attack in melee. If you lack any other means to deal with the monks, simply run away from them until they despawn (though more will eventually spawn to take their place). Even if you defeat them, you will gain no experience for doing so.
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Unlike most [[Wizlab]]s, there are very few monsters to fight in the monastery. The only combat you will see is when the shadows coalesce into hostile monks. These count as summoned creatures, however, so they can be [[abjuration|abjured]] with ease. An [[amulet of warding]] will also help protect you from them, as they only ever attack in melee. If you lack any other means to deal with the monks, simply run away from them until they despawn: many more will come up to take their place with zero benefits.
  
As you explore the silent hallways, shadowy apparitions will occasionally recreate scenes from ages past. Each of these numbered events takes place in the areas marked on the map:
+
As you explore the silent hallways, shadowy apparitions will occasionally recreate scenes from ages past. Each of these numbered flavour messages takes place in the areas marked on the map, unless you defeat the statue before reaching said spots:
 
{{flavour|1. Strange, shadowy figures dance through the air in front of you.<br>
 
{{flavour|1. Strange, shadowy figures dance through the air in front of you.<br>
 
2. This room is filled with shadowy figures, quietly meditating.<br>
 
2. This room is filled with shadowy figures, quietly meditating.<br>
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7. A figure sits in silent meditation. It spots you, gestures wildly, and disappears.}}
 
7. A figure sits in silent meditation. It spots you, gestures wildly, and disappears.}}
  
The central hall of the monastery contains an [[orange crystal statue]] depicting Wucad Mu himself. It isn't any more dangerous than an average statue, though, and it can be easily [[disintegrate]]d. Destroying the statue also destroys the shadows inhabiting the place, including any monks that are attacking you. ''(The shadows inhabiting this place fade forever.)''
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The central hall of the monastery contains an [[orange crystal statue]] depicting Wucad Mu himself. It is more dangerous than the average orange crystal statue, but it can be easily [[disintegrate]]d. Destroying the statue also destroys the shadows inhabiting the place, including any monks that are attacking you. ''(The shadows inhabiting this place fade forever.)''
  
What little treasure is present is guarded by the statue and stored in a nearby room. What the treasure lacks in quantity, it often makes up for in quality; you can generally find a couple of [[manual]]s and [[potions of experience]] or [[potion of beneficial mutation|beneficial mutation]], along with a couple of spellbooks and maybe a nice [[magical staff]].
+
What little treasure is present is guarded by the statue and stored in a nearby room. What the treasure lacks in quantity, it makes up for in quality; a [[potion of experience]], a [[potion of beneficial mutation]], the [[Book of Enchantments]], and a [[manual]] that is randomly (33% chance) [[Fighting]], (16.67%) [[Armour]], [[Spellcasting]], [[Staves]], or [[Dodging]]. Under the statue itself is the [[Staff of Wucad Mu]] and a pre-identified [[potion of restore abilities]], too.
  
 
==Monsters==
 
==Monsters==
{{flavour|It seems a flimsy representation of a monk; nothing more than a half-formed memory.}}
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{{flavour|A flimsy representation of a monk; little more than a half-formed memory, yet still ready to fight.}}
[[File:Human monk.png]][[File:Deep troll monk ghost.png]][[File:Iron troll monk ghost.png]] '''Shadowy monks''' will occasionally form themselves out of the shadows in the monastery. They aren't any stronger than their base monsters (the human monks in particular should be laughably weak by this point), so if you can handle a standard iron troll, you can probably handle yourself here. [[Summoner]]s or other casters can clear them out quickly with [[Abjuration]]; other characters can take them on in one of the monastery's few choke-points or just outrun them long enough for them to despawn.
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[[File:Deep troll monk ghost.png]] [[File:Demonspawn monk.png]] [[File:Draconian monk ghost.png]] '''Shadowy monks''' will occasionally form themselves out of the shadows in the monastery. Though not stronger than their base monsters ([[Deep troll]], [[monstrous demonspawn]], and [[draconian monk|grey draconian monk]]) and possessing only melee capabilities, their sheer strength and health from regular placements in [[Zot]] and [[Pandemonium]] leave them relatively rough. It is recommended to flee and time-out their summon duration, at most using [[Abjuration]] or fighting in the few chokepoints as absolutely necessary.
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Said shadows are summoned every 150 to 300 [[aut]]: it is imperative to avoid getting hurt much during your visit and rush towarsd Wucad Mu, as there is little chance for rest otherwise.
  
 
===Statue of Wucad Mu===
 
===Statue of Wucad Mu===
 
{{flavour|This statue, made from a fine glassy orange crystal, depicts a mystic known as Wucad Mu, who mastered the matters of the mind. Beware of the statue's powers, as you have no chance in mental combat against it.}}
 
{{flavour|This statue, made from a fine glassy orange crystal, depicts a mystic known as Wucad Mu, who mastered the matters of the mind. Beware of the statue's powers, as you have no chance in mental combat against it.}}
  
[[File:Wucad mu statue.png]] Source of the shadows inhabiting the place, the '''Statue of Wucad Mu''' guards the central room of the monastery. As stated above, one shot from a [[wand of disintegration]] will make short work of it; the tricky bit can be getting that one zap off, as the statue will be spamming [[Divinations]] [[miscast effect|miscasts]] at you, causing [[confusion]], MP loss, and intelligence damage. If you don't have a wand, you can partially protect yourself with an [[amulet of clarity]] and a [[ring of sustain abilities]] and try nailing it with powerful non-elemental spells like [[Orb of Destruction]], [[Iron Shot]], or [[Lee's Rapid Deconstruction]].
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[[File:Wucad mu statue.png]] Source of the shadows inhabiting the place, the '''Statue of Wucad Mu''' guards the central room of the monastery. It has half of the health of an ordinary [[orange crystal statue]], but it has a statue initially blocking line-of-fire as well as the capability to use [[Shadow Creatures]] and summon up to the cap of 4 of the following random monster list: (27.78% chance each) [[monstrous demonspawn]], [[deep troll]]s, (16.67% each) [[draconian monk|grey draconian monks]], [[shadow]]s, (5.56% each) [[hungry ghost]]s, and [[flayed ghost]]s.
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 +
As stated above, one shot from a [[wand of disintegration]] will make short work of it; the tricky bit can be getting that one zap off, as the statue will be spamming [[Divinations]] [[miscast effect|miscasts]] at you (confusion, mp drain, and intelligence drain),  while continuing to summon. If you don't have a wand, you can partially protect yourself with an [[amulet of clarity]] and a [[ring of sustain abilities]] and try nailing it with powerful non-elemental spells like [[Orb of Destruction]], [[Iron Shot]], or [[Lee's Rapid Deconstruction]]: even with the mp drain, the slow regeneration of [[Artificial|artificial-holiness]] monsters allows hit-and-run tactics. Melee-oriented characters without any of these options can buff themselves as much as possible, then rush in with the heaviest weapon they have. If you're not confident you can smash the statue without being overcome by summons and confusion, you may wish to skip the level.
  
Melee-oriented characters without any of these options should buff themselves as much as possible, then rush in with the heaviest weapon they have; if you're not confident you can smash the statue in time, you may wish to give this level a miss. Once you've gotten rid of the statue, though, you're completely safe for the remainder of your stay in the monastery (though you'll probably want to quaff a [[potion of restore abilities]] before you leave).
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Once you've gotten rid of the statue, you're completely safe for the remainder of your stay in the monastery (though you'll probably want to quaff a [[potion of restore abilities]] before you leave).
  
 
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<pre>
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ttT.....Tc....G.....G....cT..cc6U6cc.Ttt
ttT.....ccG.............Gcc...cc6cc..Ttt
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ttT.....cc...............cc...cc6cc..Ttt
ttT......+.......8.......+.....c+c...Ttt
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ttT......+.G.....8.....G.c.....c+c...Ttt
ttT.....ccG.............Gcc..........Ttt
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ttT.....cc...............cc..........Ttt
 
ttT.....Tc....G.....G....cT..........Ttt
 
ttT.....Tc....G.....G....cT..........Ttt
 
ttT.c..cTcc.............cccT.........Ttt
 
ttT.c..cTcc.............cccT.........Ttt
 
ttTcc++ccccccc.......ccccccc+cc......Ttt
 
ttTcc++ccccccc.......ccccccc+cc......Ttt
ttcc5555cccdeccc===cccfgccc444cc.....Ttt
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ttcc5555cccdeccc+++cccfgccc444cc.....Ttt
 
ttc555555c....c.....c....c44444c....Tttt
 
ttc555555c....c.....c....c44444c....Tttt
 
ttc555555cc.............cc44444cc..ctttt
 
ttc555555cc.............cc44444cc..ctttt
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ENDMAP
 
ENDMAP
 
</pre>
 
</pre>
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== History ==
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[[File:Human monk.png]] [[File:Iron troll monk ghost.png]]
 +
 +
* Before [[0.12|0.12-ea06430c]] removed rock trolls, they used to take the place of the deep troll here.
 +
* Before [[0.14|0.14-ffe6da32]], the map used humans and iron trolls for the monks, leaving them much weaker (and slower) than currently. The statue also didn't cast Shadow Creatures, and the interval between monk summons had a cap of 400 aut.
 +
* Post [[0.15|0.15-6e04a135]], orange crystal statues are immune to disintegration, making Wucad Mu's threat levels consistently high.
  
 
[[Category:Dungeon Branches]]
 
[[Category:Dungeon Branches]]

Revision as of 04:51, 17 July 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Though a thousand feet may have trod these floors, they appear solid and indestructible.

The monastery of famed mystic Wucad Mu is a quiet, seemingly empty place locked in perpetual autumn. It is filled with shadowy figures which take on the form of various monks that once trained and meditated there.

Unlike most Wizlabs, there are very few monsters to fight in the monastery. The only combat you will see is when the shadows coalesce into hostile monks. These count as summoned creatures, however, so they can be abjured with ease. An amulet of warding will also help protect you from them, as they only ever attack in melee. If you lack any other means to deal with the monks, simply run away from them until they despawn: many more will come up to take their place with zero benefits.

As you explore the silent hallways, shadowy apparitions will occasionally recreate scenes from ages past. Each of these numbered flavour messages takes place in the areas marked on the map, unless you defeat the statue before reaching said spots:

1. Strange, shadowy figures dance through the air in front of you.

2. This room is filled with shadowy figures, quietly meditating.
3. Here, spectral monks perform complicated, martial routines; they fade quickly.
4. Faint laughter comes from somewhere. Too faint to be real.
5. Grey monks gather around the fountain. They do not speak, nor look at each other.
6. There is a faint scream of pain from a crouched figure. This too fades quickly.
7. A figure sits in silent meditation. It spots you, gestures wildly, and disappears.

The central hall of the monastery contains an orange crystal statue depicting Wucad Mu himself. It is more dangerous than the average orange crystal statue, but it can be easily disintegrated. Destroying the statue also destroys the shadows inhabiting the place, including any monks that are attacking you. (The shadows inhabiting this place fade forever.)

What little treasure is present is guarded by the statue and stored in a nearby room. What the treasure lacks in quantity, it makes up for in quality; a potion of experience, a potion of beneficial mutation, the Book of Enchantments, and a manual that is randomly (33% chance) Fighting, (16.67%) Armour, Spellcasting, Staves, or Dodging. Under the statue itself is the Staff of Wucad Mu and a pre-identified potion of restore abilities, too.

Monsters

A flimsy representation of a monk; little more than a half-formed memory, yet still ready to fight.

Deep troll monk ghost.png Demonspawn monk.png Draconian monk ghost.png Shadowy monks will occasionally form themselves out of the shadows in the monastery. Though not stronger than their base monsters (Deep troll, monstrous demonspawn, and grey draconian monk) and possessing only melee capabilities, their sheer strength and health from regular placements in Zot and Pandemonium leave them relatively rough. It is recommended to flee and time-out their summon duration, at most using Abjuration or fighting in the few chokepoints as absolutely necessary.

Said shadows are summoned every 150 to 300 aut: it is imperative to avoid getting hurt much during your visit and rush towarsd Wucad Mu, as there is little chance for rest otherwise.

Statue of Wucad Mu

This statue, made from a fine glassy orange crystal, depicts a mystic known as Wucad Mu, who mastered the matters of the mind. Beware of the statue's powers, as you have no chance in mental combat against it.

Wucad mu statue.png Source of the shadows inhabiting the place, the Statue of Wucad Mu guards the central room of the monastery. It has half of the health of an ordinary orange crystal statue, but it has a statue initially blocking line-of-fire as well as the capability to use Shadow Creatures and summon up to the cap of 4 of the following random monster list: (27.78% chance each) monstrous demonspawn, deep trolls, (16.67% each) grey draconian monks, shadows, (5.56% each) hungry ghosts, and flayed ghosts.

As stated above, one shot from a wand of disintegration will make short work of it; the tricky bit can be getting that one zap off, as the statue will be spamming Divinations miscasts at you (confusion, mp drain, and intelligence drain), while continuing to summon. If you don't have a wand, you can partially protect yourself with an amulet of clarity and a ring of sustain abilities and try nailing it with powerful non-elemental spells like Orb of Destruction, Iron Shot, or Lee's Rapid Deconstruction: even with the mp drain, the slow regeneration of artificial-holiness monsters allows hit-and-run tactics. Melee-oriented characters without any of these options can buff themselves as much as possible, then rush in with the heaviest weapon they have. If you're not confident you can smash the statue without being overcome by summons and confusion, you may wish to skip the level.

Once you've gotten rid of the statue, you're completely safe for the remainder of your stay in the monastery (though you'll probably want to quaff a potion of restore abilities before you leave).

MAP
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ttT......cc....cc+cc....cc....cc6cc..Ttt
ttT.....Tc....G.....G....cT..cc6U6cc.Ttt
ttT.....cc...............cc...cc6cc..Ttt
ttT......+.G.....8.....G.c.....c+c...Ttt
ttT.....cc...............cc..........Ttt
ttT.....Tc....G.....G....cT..........Ttt
ttT.c..cTcc.............cccT.........Ttt
ttTcc++ccccccc.......ccccccc+cc......Ttt
ttcc5555cccdeccc+++cccfgccc444cc.....Ttt
ttc555555c....c.....c....c44444c....Tttt
ttc555555cc.............cc44444cc..ctttt
ttc555555ccccccccccccccccccc+cccc++ccttt
ttcc5555ccc.............ccc222cc3333cctt
tttccccccc...............+22222+33333ctt
ttttttttccc..ccc+++ccc..ccc222cc3333cctt
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ttcc...cctT.....TTTT.....Ttcc...cctttttt
tttccccctttT...TTttTT....Tttcccccttttttt
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ENDMAP

History

Human monk.png Iron troll monk ghost.png

  • Before 0.12-ea06430c removed rock trolls, they used to take the place of the deep troll here.
  • Before 0.14-ffe6da32, the map used humans and iron trolls for the monks, leaving them much weaker (and slower) than currently. The statue also didn't cast Shadow Creatures, and the interval between monk summons had a cap of 400 aut.
  • Post 0.15-6e04a135, orange crystal statues are immune to disintegration, making Wucad Mu's threat levels consistently high.