Difference between revisions of "Plutonian"

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(Strategy: Until I actually BEAT one of these, I shouldn't be writing this. Chopped it down to some quick pointers.)
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==Strategy==
 
==Strategy==
Much like [[human]]s, plutonians lack any real skill focus. Unlike humans, plutonians level very slowly. This makes intelligent experience distribution critical, as they'll be dangerously low level much of the game, and can't simply power through due to some overly high skill levels. Even so, they are still fairly versatile; the only builds that aren't really recommended are [[stealth]] based characters (constant glow penalizes stealth heavily, and the loss of [[invisibility]] hurts as well) or hybrid characters (there's just not enough experience around to be competent at too many things at once).
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Points of interest:
 
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*No hunger system, so feel free to spam [[berserk]], [[Elyvilon]]'s pacification, and high level spells to your heart's content.
They do enjoy slight bonuses in combat magic, and their hungerless gameplay benefits them even further here, allowing them to largely neglect [[Spellcasting]], focus on a couple magic schools, and blast opponents with powerful spells, particularly if you can find a good source of [[channeling]] (again, no hunger is certainly helpful here). On the flip side, they also work very well as [[Trog]] worshipers, [[berserk]]ing without a care for hunger costs, and as [[Elyvilon]] followers, essentially having infinite access to her pacification options.
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*No contamination threat: Don't worry too much about spell failure percentages. Also, no invisibility, poor stealth.
 
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*Overload: A heavy nuke that self-harms, but blasts everything within 2 tiles. Excellent against high-EV or swarm threats in the early game, such as [[killer bee]]s.
 
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*Slow leveling, no real skill focus: Play them however you see fit, but don't diversify too much or you'll be very underpowered.
  
 
[[Category:Species]]
 
[[Category:Species]]

Revision as of 17:09, 30 July 2014

This page is a stub. You could probably expand this page should you wish to do so.

Plutonians are only available on an experimental server. Much like trunk content, there is a fair chance that these will never be included in a stable release of Crawl.

Radioactive humanoids that draw strength from their magical contamination. If they accumulate too much contamination, they meltdown.

Innate Abilities

  • Nuclear powered: Plutonians do not suffer from hunger, but are always subject to at least moderate levels of magical contamination. This does not result in dangerous explosions or bad mutations, but does mean you are always backlit and cannot go invisible.
  • Overload: Plutonians can choose to release magical contamination at will, releasing a powerful burst of non-elemental damage to everything within two tiles of you (yourself included). Costs 2 MP.

Preferred Backgrounds

Level Bonuses

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Starting Skill and Equipment

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Difficulty of Play

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Skill Aptitudes

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Strategy

Points of interest:

  • No hunger system, so feel free to spam berserk, Elyvilon's pacification, and high level spells to your heart's content.
  • No contamination threat: Don't worry too much about spell failure percentages. Also, no invisibility, poor stealth.
  • Overload: A heavy nuke that self-harms, but blasts everything within 2 tiles. Excellent against high-EV or swarm threats in the early game, such as killer bees.
  • Slow leveling, no real skill focus: Play them however you see fit, but don't diversify too much or you'll be very underpowered.