Difference between revisions of "Ijyb"
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==Useful Info== | ==Useful Info== | ||
− | '''Ijyb''' is a particularly durable [[goblin]] | + | '''Ijyb''' is a particularly durable [[goblin]] who generates very early on. He isn't much of a threat unless he happens to have a good [[wand]] (fire, cold, draining, lightning, paralysis), which can make him substantially more dangerous. |
==Location== | ==Location== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | Just treat him like any other goblin. Lure him into melee by hiding behind a corner if he's carrying a wand. | + | *Just treat him like any other goblin. Lure him into melee by hiding behind a corner if he's carrying a wand. |
− | + | *He has terrible [[magic resistance]]. If he's armed with a powerful attack wand, consider hitting him with your own [[wand of confusion]] or [[wand of paralysis]] before going in for the kill. | |
− | He |
Revision as of 22:22, 11 February 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Ijyb g | |
---|---|
HP | 28 |
HD | 3 |
XP | 25 |
Speed | 10 |
AC | 2 |
EV | 12 |
Will | 12 |
Attack1 | 4 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Small |
Type | goblin, goblin |
Flags | Speaks Unique Warm-blooded |
A small and twisted goblin, wearing some ugly blue rags. He claims dominion over this level of the dungeon; the punishment for trespassing is death. |
Useful Info
Ijyb is a particularly durable goblin who generates very early on. He isn't much of a threat unless he happens to have a good wand (fire, cold, draining, lightning, paralysis), which can make him substantially more dangerous.
Location
- The Dungeon:2-7
Tips & Tricks
- Just treat him like any other goblin. Lure him into melee by hiding behind a corner if he's carrying a wand.
- He has terrible magic resistance. If he's armed with a powerful attack wand, consider hitting him with your own wand of confusion or wand of paralysis before going in for the kill.