Difference between revisions of "White imp"
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Revision as of 12:34, 1 October 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
white imp 5 | |
---|---|
HP | 6-16 |
HD | 2 |
XP | 10 |
Speed | 10 |
AC | 4 |
EV | 10 |
Will | 10 |
Attack1 | 4 (hit: cold: 2-5)
|
Resistances | rC++, rPois+, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Fire, Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Little |
Type | white imp, white imp |
Flags | Flying Speaks |
A small and mischievous minor demon covered in frost. |
Useful Info
White imps are irritating tier-5 demons. Their melee and ranged attacks are all cold-aligned, but they aren't very strong or dangerous. They are often found in or guarding the Ice Caves, as well as in Cocytus and the Abyss.
Spells
Spell set | ||
---|---|---|
Slot1 | Throw Frost (3d5) | Demonic flag |
Tips & Tricks
- You can summon your own white imps with the Call Imp spell. They provide the best ranged firepower of all the possible imps.
Categories:
- 0.16 articles
- Hit type
- Cold flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Fire vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Demonic holiness
- Little monsters
- Flying
- Speaking monster
- Monsters
- Spellcaster