Difference between revisions of "Great orb of eyes"
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Revision as of 17:30, 16 October 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes G | |
---|---|
HP | 46-84 |
HD | 12 |
XP | 1027 |
Speed | 10 |
AC | 10 |
EV | 3 |
Will | 120 |
Attack1 | 20 (bite: plain)
|
Resistances | rPois+, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant eyeball, great orb of eyes |
Flags | Levitate See invisible |
A levitating ball, covered in malignant eyes and humming with eldritch energies. Many is the adventurer ripped limb-from-limb by its dreadful eyeteeth. |
For a list of all eyeballs, see list of eyeballs.
Useful Info
Great orbs of eyes are annoying spellcasting monsters that are immune to anything that checks magic resistance. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells
Spell set | ||
---|---|---|
Slot1 | Paralyse | Magical flag |
Slot2 | Disintegrate (d44) | Magical flag |
Slot3 | Drain Magic | Magical flag |
Slot4 | Confuse | Magical flag |
Slot5 | Teleport Other | Emergency flag, Magical flag |
Tips & Tricks
High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others, and generally more dangerous to lower-level characters. An amulet of stasis will block all of their spells except Disintegrate and Confuse, and so may be an option for players who lack magic resistance (and have HP and potions of curing to spare).