Difference between revisions of "Torpor snail"
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Revision as of 09:58, 2 June 2016
For a list of all gastropods, see list of gastropods.
torpor snail w | |
---|---|
HP | 39-80 |
HD | 10 |
XP | 423 |
Speed | 7 |
AC | 8 |
EV | 1 |
Will | 80 |
Attack1 | 25 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | elephant slug, torpor snail |
Flags | No skeleton Web immune |
A ponderous gastropod with a rock-hard shell. It is said to be in some way connected with the god Cheibriados; its very presence slows the movements of unwary adventurers, leaving them easy prey for its terrifying, ever-gnashing radulae.
“Snail, snail, slug-slow, |
Useful Info
Torpor snails are massive gastropods which slowly drag themselves toward their prey, pounding you for moderate damage when in melee. While almost any character could easily outrun a torpor snail under ordinary circumstances, they naturally inflict the slow status effect on you and your allies simply by being within your line of sight. Torpor snails can be found in the Lair.
Tips & Tricks
- Barring a source of stasis to counter their passive slow, you'll want to dispatch these foes quickly when they're encountered along with other opponents. Treat them like a milder version of giant eyeballs; while slow is less deadly than paralysis, it still greatly increases the danger of any encounter, and it ignores your magic resistance.
- Enslaving them will also end the effect immediately. Note that enslaving one will stop the effect while it is charmed, but not slow your enemies.
- If you can't see it, it can't affect you. Reading a scroll of fog or walking past a corner will break the effect, allowing you to deal with anything that pursues you at normal speed (at least until the snail catches up).
History
In 0.17 their meat became edible.
Torpor snails were added in 0.15.