Difference between revisions of "Hobgoblin"
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==Tips & Tricks== | ==Tips & Tricks== | ||
| − | Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles | + | Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; or, if you're very low on [[HP]] and adjacent to one, [[pillar-dance]]. |
Revision as of 17:24, 21 July 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
| hobgoblin g | |
|---|---|
| HP | 4-7 |
| HD | 1 |
| XP | 2 |
| Speed | 10 |
| AC | 2 |
| EV | 10 |
| Will | 0 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | goblin, hobgoblin |
| Flags | Speaks Warm-blooded |
| A larger and even uglier goblin, with an even worse temper to match. Many foolish young adventurers have underestimated the danger of crossing a hobgoblin and paid for it with their lives.
“A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines.” |
Useful Info
Hobgoblins are one of the weakest monsters in the game, but are still a threat to XL1 characters. A hobgoblin with a club or other weapon can sometimes take down the less powerful starting characters in a fair fight. They are found in the very earliest portions of the Dungeon.
Tips & Tricks
Hobgoblins are susceptible to simple tactics: soften them up at a distance using missiles; or, if you're very low on HP and adjacent to one, pillar-dance.