Difference between revisions of "Angel"
(Update to 0.17; use new templates) |
m (Update to .18, no change) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version018}} |
{{monster info}} | {{monster info}} | ||
{{list of | holy monsters}} | {{list of | holy monsters}} |
Revision as of 05:15, 16 August 2016
angel A | |
---|---|
HP | 67-136 |
HD | 12 |
XP | 1556 |
Speed | 15 |
AC | 12 |
EV | 20 |
Will | 120 |
Attack1 | 25 (hit: plain) |
Attack2 | 10 (hit: plain)
|
Resistances | rElec rPois+ rMiasma rN+++ rHoly |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Holy |
Size | Medium |
Type | angel, angel |
Flags | Fighter Flying Speaks |
A divine warrior of the Shining One. It is a towering winged figure of unnatural beauty surrounded by an aura of brilliant white light. |
For a list of all holy monsters, see list of holy monsters.
Useful Info
Angels are the servants of the Shining One, often equipped with blessed weapons of holy wrath and capable of healing themselves. Even worse, striking one down may trigger the cleansing flame of the Shining One, causing an unavoidable blast of experience level-proportional holy damage that is extremely dangerous to wounded undead or demonspawn characters. On the other hand, followers of good gods may be deemed worthy, and the angel will be neutral toward you.
They are thankfully very rare, appearing only in the Abyss, holy Pandemonium and Ziggurat floors, or certain rare vaults in which the angel is harmlessly tucked away.
Spells
Spell set I | ||
---|---|---|
Slot1 | Minor Healing (2d6+3) | Magical flag |
Tips & Tricks
- Undead characters should keep their distance: either kill them from afar or run away.
- Angels often carry sacred scourges or eudemon blades. If you're not undead or demonspawn, it may be worth killing them in order to steal these, as they are among the best weapons in the game. Just be sure to have an escape plan for when things go pear-shaped.
- It's easy to avoid angels while wandering the Abyss. Just turn around when you see their 5-tile halo effect hit the edge of your LOS.
Variant Angels
Certain Zin altar vaults contain glowing angels. These are always behind transparent walls, so unless you let them out, the worst they can do is yell at you for being impious.
A divine agent of Zin, it is a towering winged figure with an aura of brilliant white light. This angel's face, though, is marked by a scowl, as if its zeal against any real or perceived vice overshadows its goodness. |
History
Prior to 0.7, the cleansing flame you suffer when killing angels was significantly more powerful.