Difference between revisions of "Ring of slaying"

From CrawlWiki
Jump to: navigation, search
Line 19: Line 19:
 
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
 
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
  
{{amulets}}
+
{{jewellery}}
{{rings}}
 

Revision as of 18:50, 4 October 2016

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon Ring of slaying.png
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.

A ±X ring of slaying affects accuracy and damage dealt by X in the same format as weapon enchantments, ranging from -6 to +6). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually cursed if the modifier is negative.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high, if the bonus is decent. Slaying bonuses significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it.

History

Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.

Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.

Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry