Difference between revisions of "Regeneration (spell)"

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(Undo revision 41168 - Any character will get this warning trying to cast any spell with high miscast severity (fail_severity_to_confirm option))
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:''This page is about the spell.  For species' innate recuperation, see [[healing]].''
 
:''This page is about the spell.  For species' innate recuperation, see [[healing]].''
{{Spell
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{{spell info}}
|name=Regeneration
 
|level=3
 
|school1={{Charms}}
 
|school2={{Necromancy}}
 
|school3=
 
|sources=<div>
 
* [[Book of Battle]]
 
* [[Book of Necromancy]]
 
</div>
 
|castingnoise=3
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell reanimates parts of the caster's wounds. This unholy act dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.}}
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'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which temporarily boosts caster's health regeneration.
  
'''Regeneration''' is a level 3 [[Charms]]/[[Necromancy]] spell which raises your [[HP]] [[regeneration rate]] by 100. For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
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==Effect==
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While active your [[HP]] [[regeneration rate]] is increased by 100<ref>{{source ref|0.19|player.cc|1082}}</ref>. This effects lasts for ''5 + 2d(<power> / 3 + 1)''<ref>{{source ref|0.19|spl-selfench.cc|200}}</ref> turns.
  
Also, characters under the effect of Regeneration will recover from [[sickness]] much faster, helping you avoid temporary stat loss (although you still won't recover HP while sick). The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
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For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the [[Slow Healing]] mutation (see [[regeneration rate]] for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible <i>during</i> combat; it only marginally increases your chance of survival in most dangerous encounters.
  
Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]]. As with these items, while Regeneration is active and your HP is below maximum, there is an additional [[Comestibles and satiation#Hunger|hunger cost]] on par with wearing a [[ring of hunger]].
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Also, characters under the effect of Regeneration will recover from [[sickness]] much faster. The increased recovery rate also helps counteract [[poison]] damage, making it much easier to simply wait out. As such, Regeneration can help you conserve [[potions of curing]] and lessens the need for [[poison resistance]].
  
Characters who worship good [[gods]] will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]] and characters in [[lichform]] cannot learn this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level (full effect at Alive status, no effect at Bloodless).
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Be aware that Regeneration stacks with items that grant similar effects, such as an [[amulet of regeneration]], [[troll leather armour]], or being a [[troll]]. As with these items, while Regeneration is active and your HP is below maximum, there is an additional [[Comestibles and satiation#Hunger|hunger cost]] on par with wearing a [[ring of hunger]]. The effect doesn't stack with [[Trog's Hand]].
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Characters who worship good [[gods]] will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, [[mummies]], [[deep dwarves]] and characters in [[lichform]] cannot use this spell. [[Vampire]]s can, but the duration and benefit of the spell is dependent on their current satiation level.
  
 
==History==
 
==History==
 
Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
 
Prior to [[0.10]], [[ghoul]]s were unable to learn Regeneration.
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Prior to [[0.6]], the spell increased hunger rate even when at full HP.
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==References==
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<references/>

Revision as of 15:12, 16 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
This page is about the spell. For species' innate recuperation, see healing.

Regeneration (spell)

Regeneration is a level 3 Charms/Necromancy spell which temporarily boosts caster's health regeneration.

Effect

While active your HP regeneration rate is increased by 100[1]. This effects lasts for 5 + 2d(<power> / 3 + 1)[2] turns.

For most characters, this means they will gain an additional 1 HP per turn, though this is affected by things such as the Slow Healing mutation (see regeneration rate for details). This effect can more than triple the speed at which you naturally heal, although it's more pronounced for low-level characters. This helps you recover between battles quickly, but don't expect it to make you invincible during combat; it only marginally increases your chance of survival in most dangerous encounters.

Also, characters under the effect of Regeneration will recover from sickness much faster. The increased recovery rate also helps counteract poison damage, making it much easier to simply wait out. As such, Regeneration can help you conserve potions of curing and lessens the need for poison resistance.

Be aware that Regeneration stacks with items that grant similar effects, such as an amulet of regeneration, troll leather armour, or being a troll. As with these items, while Regeneration is active and your HP is below maximum, there is an additional hunger cost on par with wearing a ring of hunger. The effect doesn't stack with Trog's Hand.

Characters who worship good gods will probably want to avoid Regeneration, as the spell qualifies as Necromancy and will upset them. Also, mummies, deep dwarves and characters in lichform cannot use this spell. Vampires can, but the duration and benefit of the spell is dependent on their current satiation level.

History

Prior to 0.10, ghouls were unable to learn Regeneration.

Prior to 0.6, the spell increased hunger rate even when at full HP.

References