Difference between revisions of "Sticks to Snakes"

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{{version|018}}
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{{version|0.19}}
{{Spell
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{{spell info}}
|name=Sticks to Snakes
 
|level=2
 
|school1={{Transmutations}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Changes]]
 
</div>
 
|castingnoise=2
 
|spellnoise=0
 
}}
 
{{Flavour|Transforms a number of arrows in inventory into short-lived snakes, creating more dangerous snakes with higher power.}}
 
  
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns an [[arrow]] from inventory into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spell book]].
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'''Sticks to Snakes''' is a level 2 [[Transmutations|Transmutation]] spell which turns [[arrow]]s from inventory into [[list of snakes|snake]]s.
  
This spell can create one or more of the following monsters:
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==Effect==
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Turns arrows into allied snakes. Higher [[spell power]] may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.
  
{{monsterlink|Ball python}}
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Possible monsters are:
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:{{monsterlink|Ball python}}
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:{{monsterlink|Adder}}
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:{{monsterlink|Water moccasin}}
  
{{monsterlink|Adder}}
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These snakes are not real summons, and can not be [[abjuration|abjured]]. They will time out after a while though.
  
{{monsterlink|Water moccasin}}
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Number of snakes created is ''1 + (1d<power> - 1) / 15'', capped at 7.<ref>{{source ref|0.19.0|spl-summoning.cc|171}}</ref> But of course limited to the amount of arrows in the inventory.
  
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
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[[Summonings#Duration|Duration class]] ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is ''3 + (1d<power> - 1) / 20'', capped at 5.<ref>{{source ref|0.19.0|spl-summoning.cc|172}}</ref>
  
 
==Tips & Tricks==
 
==Tips & Tricks==
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Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
 
Prior to [[0.17]], Sticks to Snakes required arrows to be wielded.
  
Prior [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
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Prior to [[0.15]], Transmutations skill was used instead of spell power for some formulas.
 +
 
 +
Prior to [[0.14]], this spell worked on melee weapons, like [[club]]s and [[polearm]]s and could create [[black mamba]]s or even [[anaconda]]s, making it much more useful for non-felids.
 +
 
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==References==
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<references/>

Revision as of 16:06, 28 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Sticks to Snakes

Sticks to Snakes is a level 2 Transmutation spell which turns arrows from inventory into snakes.

Effect

Turns arrows into allied snakes. Higher spell power may increase the number of creatures created, create stronger snakes and increase their duration. One arrow from inventory is consumed for each snake created.

Possible monsters are:

S Ball python.png Ball python
S Adder.png Adder
S Water moccasin.png Water moccasin

These snakes are not real summons, and can not be abjured. They will time out after a while though.

Number of snakes created is 1 + (1d<power> - 1) / 15, capped at 7.[1] But of course limited to the amount of arrows in the inventory.

Duration class ranges from 3 (around 27 turns) to 5 (around 81 turns). The formula is 3 + (1d<power> - 1) / 20, capped at 5.[2]

Tips & Tricks

  • Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.

History

Prior to 0.17, Sticks to Snakes required arrows to be wielded.

Prior to 0.15, Transmutations skill was used instead of spell power for some formulas.

Prior to 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.

References