Difference between revisions of "Intrinsic"

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m (Tracked down this article as up to date to version 0.11 and no later. In subsequent changes I will update it.)
(Update pt 1: Add new races; remove rMut (2 unrandarts is not enough for a bullet.) sustain abilities, saprovore, warding, conservation, stasis, levitation, controlled flight and teleport control; merge amulets of rCorr into resistances; simplify clarity.)
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Your character can gain various '''intrinsics''', which are shown when you press %:
 
Your character can gain various '''intrinsics''', which are shown when you press %:
  
* [[Resistance]]s to fire, cold, poison, electricity and negative energy.
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* [[Resistance]]s to fire, cold, poison, electricity, corrosion and negative energy.
  
 
* [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract from both your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]] or various [[artefact]]s.
 
* [[amulet of guardian spirit|Spirit Shield]] means that external damage sources will subtract from both your [[MP]] and your [[HP]]. Once MP has been exhausted, you will suffer damage as normal. It is obtained from an [[amulet of guardian spirit]] or various [[artefact]]s.
  
* [[Sustain abilities]] protects against losing your [[strength]], [[dexterity]] and [[intelligence]] to a potion of degeneration or the effects of [[sickness]], and provides partial protection from the stat drain effect of the [[Hell]]s.  It is obtained by wearing a [[ring of sustain abilities]] or activating [[Zin#Given_Abilities|Zin's Vitalisation]].
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* [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], being a [[demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation, being a [[vine stalker]] or being a [[gargoyle]].
 
 
* [[Resist mutation]] means that some perecentage of the time, attempts to mutate you will fail.  The intrinsic can only be obtained by wearing an [[amulet of resist mutation]], [[Zin#Given_Abilities|Zin's protection]] and the [[Good_mutations#Mutation_Resistance|Mutation Resistance]] mutation.
 
 
 
* [[rotting|Rot resistance]] will protect you completely from any sources of rotting, including [[miasma]] clouds. It is obtained only by being under the effects of [[Necromutation]] or [[Statue Form]], being an undead species (ghoul, mummy or thirsty [[vampire]]), [[Zin#Given_Abilities|Zin's Vitalisation]], or being a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
 
 
 
* [[Saprovore]] means that you can eat rotten meat.  It comes in three levels: at level 1 rotten meat will occasionally make you sick, but at level 3 it is preferable to fresh meat.  It can obtained by being a [[Troll]], [[Ghoul]], [[Kobold]], [[Ogre]], [[Hill orc]], or a [[Demonspawn]] with the [[Demonspawn_mutations#Foul_Stench|foul stench]] mutation.
 
  
 
* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
 
* [[See invisible]] means that you can see [[invisible]] monsters.  It is obtained from several mutations: [[Good_mutations#Acute Vision|Acute Vision]], [[Antennae|Antennae 3]], or [[Jiyva_mutations#Eyeballs|Jiyva's eyeballs 3]]; being a worshiper of [[Ashenzari]], from some [[randart]]s, or by wearing a [[ring of see invisible]] or a headgear of see invisible. [[Naga]]s, [[spriggan]]s, [[vampire]]s, and [[felid]]s start with this intrinsic.
  
* [[Warding]] means that summoned monsters will often be unable to attack you.  It is obtained by wearing an [[amulet of warding]] or wielding a [[staff of summoning]].
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* [[Clarity]] means that you cannot be unwillingly [[confuse]]d, [[mesmerise]]d or [[berserk]]ed.  It is obtained as a [[Good_mutations#Clarity|mutation]], being a worshiper of [[Ashenzari]], or through a couple of specific [[unrandarts]].  
 
 
* [[Conservation]] means that your items are less vulnerable to destruction, and is obtained by wearing an [[amulet of conservation]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]].
 
 
 
* [[Resist corrosion]] means that you and your weapons and armour are less vulnerable to acids, and is obtained by wearing an [[amulet of resist corrosion]] or [[cloak of preservation]], or being a worshiper of [[Jiyva]].
 
 
 
* [[Clarity]] means that you cannot be confused or suffer amnesia.  It is obtained as a [[Good_mutations#Clarity|mutation]], wearing an [[amulet of clarity]], or being a worshiper of [[Ashenzari]].
 
 
 
* [[amulet of stasis|Stasis]] can only be obtained by wearing an [[amulet of stasis]]. It prevents all translocations (except [[banishment]]), as well as any effects that alter speed or mobility: sleep, paralysis, slowing, haste, berserk, etc. Wearing artefacts inscribed with "-TELE" will display a Prevent Teleport intrinsic in this space instead, ''only'' disallowing translocations (except banishment).
 
 
 
* [[Teleportitis|Random Teleports]] causes periodic, random teleports -- usually a bad thing! It is obtained as a [[Bad mutations#Teleport|mutation]] or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
 
 
 
* [[Teleport control]] means that you can choose the approximate destination of your teleports, or even choose to cancel them entirely. It also allows you to choose the direction of uncontrolled [[blink]]s. It is obtained as a [[Good mutations#Teleport Control|mutation]], by casting the [[spell]] [[Control Teleport]] or by wearing a [[ring of teleport control]]. Controlled teleports cause a little [[glowing]].
 
 
 
* [[Levitation]] means you can [[levitate]] at will, usually from a [[ring of levitation]].
 
  
* [[Control Flight]] means you can land at will if levitating, allowing you to pick up objects and go down stairs. This is obtained by an [[amulet of controlled flight]] or by being a [[draconian]].
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* [[Teleportitis]] causes periodic, random teleports -- usually a bad thing! It is obtained as a [[Bad mutations#Teleport|mutation]] or by wearing a [[ring of teleportation]]. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Intrinsic]]
 
[[Category:Intrinsic]]

Revision as of 18:11, 30 January 2018

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Your character can gain various intrinsics, which are shown when you press %:

  • Resistances to fire, cold, poison, electricity, corrosion and negative energy.
  • Teleportitis causes periodic, random teleports -- usually a bad thing! It is obtained as a mutation or by wearing a ring of teleportation. When combined with teleport control, it can be a very useful intrinsic (except in areas of the dungeon that block teleport control).