Difference between revisions of "Scroll of teleportation"

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(Cleaning up)
(0.21 update: added zot mechanics, some history and removed mention of wand of teleportation)
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| In [[the Abyss]] || 4/5 chance to add 5-14 turns
 
| In [[the Abyss]] || 4/5 chance to add 5-14 turns
 
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| Carrying [[Orb of Zot|the Orb]] || Outside the Abyss, adds 5-9 turns.
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| In [[The Realm of Zot]] or when carrying [[Orb of Zot|the Orb]] || Outside the Abyss, adds 5-9 turns.
 
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==Strategy==
 
==Strategy==
 
*Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away!
 
*Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away!
*If necessary, you can read a second scroll of teleport or use a [[wand of teleportation]] on yourself while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
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*If necessary, you can read a second scroll of teleport while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
 
{{crawlquote|You feel strangely stable.}}
 
{{crawlquote|You feel strangely stable.}}
 
==See Also==
 
*[[Wand of teleportation]]
 
*[[Warpwright card]]
 
  
 
==History==
 
==History==
Prior to [[0.13]] controlled teleports did not have a longer delay.  In older versions, the Orb did not add time to teleportation.
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*Prior to [[0.19]] scrolls of teleportation worked normally in [[The Realm of Zot]], before picking up the Orb of Zot.
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*Prior to [[0.17]] it was possible to perform controlled teleports.
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*Prior to [[0.13]] controlled teleports did not have a longer delay.  In older versions, the Orb did not add time to teleportation.
  
 
{{scrolls}}
 
{{scrolls}}

Revision as of 16:32, 12 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of teleportation
Icon Scroll of teleportation.png
A scroll that translocates the reader to a random position after a short delay.

Reading a scroll of teleportation will cause the player to teleport to a random location after several turns have passed.

You feel strangely unstable.

The actual duration depends on several circumstances:

Circumstance Duration
Normal 3-5 turns
In the Abyss 4/5 chance to add 5-14 turns
In The Realm of Zot or when carrying the Orb Outside the Abyss, adds 5-9 turns.

Strategy

  • Keep in mind that the teleport is entirely random. If you are attempting to escape a dangerous situation, there is a chance that you only teleport a few tiles away!
  • If necessary, you can read a second scroll of teleport while a teleport is pending to cancel it and keep you in place. Teleport scrolls are very precious, so evaluate the necessity of consuming a second scroll:
You feel strangely stable.

History

  • Prior to 0.19 scrolls of teleportation worked normally in The Realm of Zot, before picking up the Orb of Zot.
  • Prior to 0.17 it was possible to perform controlled teleports.
  • Prior to 0.13 controlled teleports did not have a longer delay. In older versions, the Orb did not add time to teleportation.
Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability