Difference between revisions of "Swamp worm"
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==Useful Info== | ==Useful Info== | ||
− | '''Swamp worms''' are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water themed [[vault]]s. | + | '''Swamp worms''' are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s. |
{{monster spells}} | {{monster spells}} | ||
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==History== | ==History== | ||
− | + | *Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them. | |
− | + | *Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them. | |
− | Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them. | ||
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Revision as of 08:02, 23 August 2018
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
For a list of all worms, see list of worms.
swamp worm w | |
---|---|
HP | 23-47 |
HD | 10 |
XP | 162 |
Speed | 12 (move: 120%) |
AC | 3 |
EV | 12 |
Will | 10 |
Attack1 | 26 (bite: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | worm, swamp worm |
Flags | No skeleton |
A large slimy worm, adept at swimming through the muck of this foul swamp.
“The fool, as I think, at the chasm’s brink, |
Contents
Useful Info
Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.
Spells
Spell set I | ||
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Slot1 | Harpoon Shot (2d13) | Natural flag |
Tips & Tricks
- Due to their low magic resistance, Hexes are very effective.
History
- Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
- Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.