Difference between revisions of "Swamp worm"
(Replaced submerging entry in useful info) |
|||
| Line 4: | Line 4: | ||
==Useful Info== | ==Useful Info== | ||
| − | '''Swamp worms''' are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water themed [[vault]]s. | + | '''Swamp worms''' are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s. |
{{monster spells}} | {{monster spells}} | ||
| Line 12: | Line 12: | ||
==History== | ==History== | ||
| − | + | *Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them. | |
| − | + | *Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them. | |
| − | Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them. | ||
| − | |||
| − | |||
Revision as of 08:02, 23 August 2018
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
For a list of all worms, see list of worms.
| swamp worm w | |
|---|---|
| HP | 23-47 |
| HD | 10 |
| XP | 162 |
| Speed | 12 (move: 120%) |
| AC | 3 |
| EV | 12 |
| Will | 10 |
| Attack1 | 26 (bite: plain)
|
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Amphibious |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Medium |
| Type | worm, swamp worm |
| Flags | No skeleton |
| A large slimy worm, adept at swimming through the muck of this foul swamp.
“The fool, as I think, at the chasm’s brink, |
Contents
Useful Info
Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Harpoon Shot (2d13) | Natural flag |
Tips & Tricks
- Due to their low magic resistance, Hexes are very effective.
History
- Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
- Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.