Difference between revisions of "Ring of slaying"
LunaeLumen (talk | contribs) (Updated enchantment value changes for 0.25) |
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{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}} | {{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}} | ||
− | A ''' | + | A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed. |
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | ||
==Desirability== | ==Desirability== | ||
− | Very high | + | Very high. Having more damage means killing enemies faster and being exposed to their attacks less. |
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit. | Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit. | ||
==History== | ==History== | ||
+ | Prior to [[0.25]], enchantments were random values between 1 and 6. | ||
+ | |||
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | ||
Revision as of 11:37, 19 July 2020
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks. |
A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
History
Prior to 0.25, enchantments were random values between 1 and 6.
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.