Difference between revisions of "Swiftness"
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==History== | ==History== | ||
− | Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus. | + | *Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus. |
− | + | *Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | |
− | Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | ||
==References== | ==References== |
Revision as of 09:34, 20 August 2020
Swiftness | |
---|---|
Level | 3 |
School1 | Air |
Source(s) | Book of Air Book of Burglary |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 100 |
Flags | Hasty, Selfench, Utility |
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 2 Air/Charms spell which reduces your movement delay.
Contents
Effect
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]
Swiftness affects formicids, despite their stasis.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Spriggans cannot cast this spell unless under the effect of transmutations which restore 1.0 move speed (or slower).
- Centaurs only receive a 1 point bonus.
- Swiftness will stack with haste, however, resulting in fluctuations in movement speed between 0.4 and 0.6.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
- Prior to 0.14, there was no slow down after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
- Prior to 0.13 this spell couldn't be cast while standing in shallow water.
References
- ↑ player.cc:1864 (0.25.0)