Difference between revisions of "Slow"
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==Effect== | ==Effect== | ||
− | If the target fails a [[magic resistance]] check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Formicid]]s are immune to the effect due to their stasis. | + | If the target fails a [[magic resistance]] check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Formicid]]s are immune to the effect due to their [[stasis]]. |
==Other Sources== | ==Other Sources== | ||
− | A [[wand of | + | A [[wand of random effects]], [[cloud]]s of [[miasma]], [[curare]]-tipped [[darts]], [[Metabolic Englaciation]], or [[Leda's Liquefaction]] (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance. |
==Monster Version== | ==Monster Version== | ||
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==History== | ==History== | ||
− | Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow. | + | *Prior to [[0.18]], an [[amulet of stasis]] could protect you from Slow. |
− | + | *In [[0.17]], Slow was removed from the [[Book of Hinderance]]. | |
− | In [[0.17]] Slow was removed from the [[Book of Hinderance]]. | + | *In [[0.10]], the spell received a small power boost. |
− | + | *Prior to [[0.8]], slowing made every action take twice as long. | |
− | In [[0.10]] | ||
− | |||
− | Prior to [[0.8]] slowing made every action take twice as long. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 17:28, 11 November 2020
Slow | |
---|---|
Level | 1 |
School1 | Hexes |
Source(s) | Book of Debilitation |
Casting noise | 2 |
Spell noise | 0 |
Power Cap | 25 |
Range | LOS |
Flags | Wl check, Dir or target, Needs tracer |
Slows the actions of a creature. |
Slow is a level 2 Hexes spell which attempts to slow down a target.
Effect
If the target fails a magic resistance check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.
Other Sources
A wand of random effects, clouds of miasma, curare-tipped darts, Metabolic Englaciation, or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.
Monster Version
The monster version of this spell functions similarly to the player version.
The following enemies cast Slow:
- n Bog body
- e Deep elf archer
- x Erica
- w Gastronok
- S Guardian serpent
- a Imperial myrmidon
- E Iron elemental
- @ Jessica
- @ Kirke
- L Lich
- h Natasha
- H Sphinx
- i The Enchantress
The following enemies may be able to cast Slow, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.18, an amulet of stasis could protect you from Slow.
- In 0.17, Slow was removed from the Book of Hinderance.
- In 0.10, the spell received a small power boost.
- Prior to 0.8, slowing made every action take twice as long.