Difference between revisions of "Swamp worm"

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==Tips & Tricks==
 
==Tips & Tricks==
*Due to their low [[magic resistance]], [[Hexes]] are very effective.
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*Due to their low [[willpower]], [[Hexes]] are very effective.
  
 
==History==
 
==History==
 
*Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them.
 
*Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them.
 
*Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them.
 
*Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them.

Revision as of 06:39, 8 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

swamp worm wSwamp worm.png
HP 23-47
HD 10
XP 162
Speed 12 (move: 120%)
AC 3
EV 12
Will 10
Attack1 26 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type worm, swamp worm
Flags No skeleton
A large slimy worm, adept at swimming through the muck of this foul swamp.

“The fool, as I think, at the chasm’s brink,
Prone by the swamp or the marsh’s side,
Did, even as I, in the end rejoice,
Since the voice of death must be His true voice.”
-Arthur Edward Waite, “At The End of Things”. 1906.

Useful Info

Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.

Spells

Spell set I
Slot1 Harpoon Shot (2d13) Natural flag

Tips & Tricks

History

  • Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
  • Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.