Difference between revisions of "Clarity"

From CrawlWiki
Jump to: navigation, search
(strategy; nobody should rely on ash)
Line 1: Line 1:
 
{{version027}}
 
{{version027}}
 +
{{flavour|It protects you against confusion.}}
  
 
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage.
 
'''Clarity''' is a valuable [[intrinsic]] which protects you from most sources of [[confusion]], [[mesmerise|mesmerisation]], [[fear]], [[sleep]], and from going [[berserk]] unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of [[Mephitic Cloud]] and other sources of noxious clouds, but does not protect you from the damage.
Line 16: Line 17:
  
 
==Strategy==
 
==Strategy==
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] in particular should value clarity, as they are the only species incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this extrinsic. [[Willpower]] and [[poison resistance]] should suffice anywhere outside of the [[Slime Pits]].
+
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] or players using [[Necromutation]] in particular value clarity, as they are incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this intrinsic. Sufficient [[willpower]] and [[poison resistance]] will generally suffice anywhere outside of fights with [[tarantella]]s or a herd of [[dream sheep]].
  
 
Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity.
 
Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity.

Revision as of 12:52, 6 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
It protects you against confusion.

Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of Mephitic Cloud and other sources of noxious clouds, but does not protect you from the damage.

Clarity does not protect you from the following:

You can acquire clarity from the following sources:

Strategy

Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies or players using Necromutation in particular value clarity, as they are incapable of quaffing a potion of curing to remove confusion. However, other than Ashenzari, there are no common ways to get this intrinsic. Sufficient willpower and poison resistance will generally suffice anywhere outside of fights with tarantellas or a herd of dream sheep.

Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust) become highly prized when combined with a source of clarity.

History

  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.