Difference between revisions of "Clarity"

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m (As of 0.27.1, Clarity no longer prevents *Rage zerking. Note that Clarity blocked zerking from both the mutation and *Rage in 0.27.0.)
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*Confusion inflicted by [[Xom]]
 
*Confusion inflicted by [[Xom]]
 
*Confusion caused by [[potions of ambrosia]]
 
*Confusion caused by [[potions of ambrosia]]
 +
*Going berserk because of items with the *Rage ego
  
 
You can acquire clarity from the following sources:
 
You can acquire clarity from the following sources:
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==Strategy==
 
==Strategy==
 
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] or players using [[Necromutation]] in particular value clarity, as they are incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this intrinsic. Sufficient [[willpower]] and [[poison resistance]] will generally suffice anywhere outside of fights with [[tarantella]]s or a herd of [[dream sheep]].
 
Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like [[golden eye]]s and [[swamp drake]]s can be extremely fatal if it hits at the wrong time. [[Mummies]] or players using [[Necromutation]] in particular value clarity, as they are incapable of quaffing a [[potion of curing]] to remove confusion. However, other than [[Ashenzari]], there are no common ways to get this intrinsic. Sufficient [[willpower]] and [[poison resistance]] will generally suffice anywhere outside of fights with [[tarantella]]s or a herd of [[dream sheep]].
 
Many artefacts that are dangerous to use due to their berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]) become highly prized when combined with a source of clarity.
 
  
 
==History==
 
==History==
 +
*Prior to [[0.27]].1, clarity protected against going berserk when using items with the berserkitis intrinsic (such as the [[zealot's sword]] or the [[necklace of Bloodlust]]).
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.19]], clarity did not protect against fear and sleep.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.
 
*Prior to [[0.18]], clarity made potions of ambrosia useless. The [[amulet of clarity]] was also removed.

Revision as of 12:23, 15 September 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
It protects you against confusion.

Clarity is a valuable intrinsic which protects you from most sources of confusion, mesmerisation, fear, sleep, and from going berserk unwillingly (though you may still intentionally go berserk as normal). Clarity shields you from the confusion effects of Mephitic Cloud and other sources of noxious clouds, but does not protect you from the damage.

Clarity does not protect you from the following:

You can acquire clarity from the following sources:

Strategy

Avoiding confusion is critical in certain portions of the game. Confusion caused by enemies like golden eyes and swamp drakes can be extremely fatal if it hits at the wrong time. Mummies or players using Necromutation in particular value clarity, as they are incapable of quaffing a potion of curing to remove confusion. However, other than Ashenzari, there are no common ways to get this intrinsic. Sufficient willpower and poison resistance will generally suffice anywhere outside of fights with tarantellas or a herd of dream sheep.

History

  • Prior to 0.27.1, clarity protected against going berserk when using items with the berserkitis intrinsic (such as the zealot's sword or the necklace of Bloodlust).
  • Prior to 0.19, clarity did not protect against fear and sleep.
  • Prior to 0.18, clarity made potions of ambrosia useless. The amulet of clarity was also removed.