Difference between revisions of "Foxfire (monster)"

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==Tips & Tricks==
 
==Tips & Tricks==
 
*Foxfires are fleeting 'monsters'. Upon collision, or after 8 turns, they will dissipate harmlessly.
 
*Foxfires are fleeting 'monsters'. Upon collision, or after 8 turns, they will dissipate harmlessly.
*Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like [[Banishment]], [[Petrify]], [[Malmutate]], or [[Orb of Destruction]]. However, this is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
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*Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like [[Banishment]], [[Petrify]], or [[Malmutate]] However, this is not as effective as simply [[summon]]ing a meat shield, as foxfires move quickly and erratically and disappear once they strike something.
  
 
==History==
 
==History==
Foxfires were added in [[0.27]].
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Foxfires were added in [[0.25]].

Revision as of 02:13, 16 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

This page covers the wisp. For the spell, see Foxfire. Foxfire

This page is a stub. You could probably expand this page should you wish to do so.

Useful Info

Foxfires are magical entities created by casting the spell Foxfire. They will home in on monsters, dealing damage and destroying themselves in the process.

Tips & Tricks

  • Foxfires are fleeting 'monsters'. Upon collision, or after 8 turns, they will dissipate harmlessly.
  • Because foxfires technically count as creatures, this spell can help block line of effect to monsters with dangerous spells like Banishment, Petrify, or Malmutate However, this is not as effective as simply summoning a meat shield, as foxfires move quickly and erratically and disappear once they strike something.

History

Foxfires were added in 0.25.