Difference between revisions of "Quicksilver elemental"

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==Useful Info==
 
==Useful Info==
'''Quicksilver elementals''' are swift-moving antimagic menaces found in the [[Iron City of Dis]]. Their combination of status effect-dispelling bolts and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
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'''Quicksilver elementals''' are antimagic menaces found in the [[Iron City of Dis]]. Their combination of status effect-dispelling bolts and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.
  
 
{{monster spells}}
 
{{monster spells}}
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*Users of powerful form-changing [[Transmutations]] should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as [[haste]], [[Death Channel]] or any Form-changing spell like [[Necromutation]].
 
*Users of powerful form-changing [[Transmutations]] should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as [[haste]], [[Death Channel]] or any Form-changing spell like [[Necromutation]].
 
**This is particularly lethal to armour-restricted species, like [[Felid]]s or [[Octopode]]s, who can lose the effects of [[Statue Form]] or [[Storm Form]] on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
 
**This is particularly lethal to armour-restricted species, like [[Felid]]s or [[Octopode]]s, who can lose the effects of [[Statue Form]] or [[Storm Form]] on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
*Casters should avoid being hit in melee at all costs, as a single attack can easily take out large portions of their MP bar. Despite their name, these elementals have normal speed, and are thus easy to kite.
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*Casters should avoid being hit in melee at all costs, as a single attack can easily take out large portions of their MP bar.
 
==History==
 
==History==
 
Quicksilver elementals were added in [[0.28]].
 
Quicksilver elementals were added in [[0.28]].

Revision as of 15:49, 5 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
quicksilver elemental EQuicksilver elemental.png
HP 52-107
HD 16
XP 1245
Speed 10
AC 1
EV 20
Will Immune
Attack1 30 (hit: antimagic)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, quicksilver elemental
Flags See invisible
Batty
Unbreathing
Unblindable
A mercurial spirit drawn from the elemental plane of earth. It exists in this world by inhabiting a shimmering body of liquid metal.

Useful Info

Quicksilver elementals are antimagic menaces found in the Iron City of Dis. Their combination of status effect-dispelling bolts and MP-draining attacks make them particularly lethal to casters. They tend to move in erratic patterns.

Spells

Spell set I
Slot1 Quicksilver Bolt (3d20) Natural flag,
Breath flag,
Noisy flag

Tips & Tricks

  • Users of powerful form-changing Transmutations should be particularly cautious around this creature. Getting hit with their bolts will unravel most enchantments, including useful buffs such as haste, Death Channel or any Form-changing spell like Necromutation.
    • This is particularly lethal to armour-restricted species, like Felids or Octopodes, who can lose the effects of Statue Form or Storm Form on a whim and be left with a negative AC score thanks to Dis’s corrosive atmosphere.
  • Casters should avoid being hit in melee at all costs, as a single attack can easily take out large portions of their MP bar.

History

Quicksilver elementals were added in 0.28.