Difference between revisions of "Ring of magical power"

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{{flavour|A ring that increases its wearer's reserves of magical power.}}
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{{flavour|A ring that increases its wearer's reserves of magical power for so long as it is worn.}}
  
Wearing a '''ring of magical power''' increases your max [[MP]] by 9. Due to the way that MP regeneration rates work, this increase in max MP also results in a small increase in MP regeneration per turn. When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP.
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Wearing a '''ring of magical power''' increases your max [[MP]] by 9. Due to the way that MP regeneration rates work, this increase in max MP also results in a small increase in MP regeneration per turn. When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP.
  
 
Note that the effects of multiple rings of magical power and other +MP items stack.  
 
Note that the effects of multiple rings of magical power and other +MP items stack.  
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==History==
 
==History==
*Prior to [[0.29]], this ring did not retroactively decrease MP when removed (beyond lowering the maximum).
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*Prior to [[0.29]], MP-increasing did not retroactively decrease MP when removed (beyond lowering the maximum).
 
*Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.
 
*Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.
  
 
{{jewellery}}
 
{{jewellery}}

Revision as of 18:17, 21 October 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of magical power
Icon Ring of magical power.png
A ring that increases its wearer's reserves of magical power for so long as it is worn.

Wearing a ring of magical power increases your max MP by 9. Due to the way that MP regeneration rates work, this increase in max MP also results in a small increase in MP regeneration per turn. When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP.

Note that the effects of multiple rings of magical power and other +MP items stack.

Desirability

The usefulness of an additional 9 MP varies from character to character. A spellcaster can greatly benefit from an early ring of magical power, but melee thugs in heavy armour will likely have no use for it, unless they happen to have spirit shield. Even if they master a few basic support spells, they rarely need large MP pools to fuel them.

Characters built around offensive or debilitating spells, however, can always use more MP, espeicaly if their magic is limited. The more ammunition you have before running dry, the better. Even characters with Sublimation of Blood benefit from lasting longer before they have to waste turns on MP recovery.

Even so, don't be afraid to eventually retire this ring for a spell enhancer or vital resistance. By the mid- and late-game, getting one or two more shots of a level 5+ attack spell might not be all that critical compared to some of your other options.

History

  • Prior to 0.29, MP-increasing did not retroactively decrease MP when removed (beyond lowering the maximum).
  • Prior to 0.17, raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry