Difference between revisions of "Wand of light"
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{{flavour|A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly.}} | {{flavour|A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly.}} | ||
− | The '''wand of light''' fires a powerful ray of light which [[blind]]s enemies. | + | The '''wand of light''' fires a powerful, somewhat inaccurate, ray of light which [[blind]]s enemies. |
− | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]]/20)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1407}}<br>Specifically, you'll deal <code>4d(13/4 + 3 * pow/20)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> Players have a [[to-hit]] of <code>10.6 + (3.5 * Evocations)/25</code>.<ref>{{source ref|0.30.0|zap-data.h|1407}}</ref> | + | Players will deal <code>4d(5.5 + 10.5 * [[Evocations]]/20)</code> untyped damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1407}}<br>Specifically, you'll deal <code>4d(13/4 + 3 * pow/20)</code> damage, for pow = <code>15 + 3.5 * Evocations</code> ({{source ref|0.30.0|evoke.cc|177}}). If you have the [[MP-Powered Wands]] mutation, then your "pow" gains a +33% boost.</ref> Players have a [[to-hit]] of <code>10.6 + (3.5 * Evocations)/25</code>.<ref>{{source ref|0.30.0|zap-data.h|1407}}</ref> |
Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1409}}</ref> | Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1409}}</ref> | ||
− | When the wand deals damage to a monster, it has a 100% to blind for <code>54/[[HD]] to 2 * 54/HD</code> turns (min. 1-2 turns).<ref>{{source ref|0.30.0|beam.cc|4614}}</ref> If it deals damage to the player, it has a 1/3 chance of [[confuse|confusing]] them for 2-3 turns instead.<ref>{{source ref|0.29.1|beam.cc|3934}}</ref> | + | When the wand deals damage to a monster, it has a 100% chance to blind for <code>54/[[HD]] to 2 * 54/HD</code> turns (min. 1-2 turns).<ref>{{source ref|0.30.0|beam.cc|4614}}</ref> Note that some monsters are [[:Category:Unblindable|immune to blinding]]. If it deals damage to the player, it has a 1/3 chance of [[confuse|confusing]] them for 2-3 turns instead.<ref>{{source ref|0.29.1|beam.cc|3934}}</ref> |
It functions similarly to the [[wand of acid]] and [[wand of quicksilver]] as an attack wand. Only one of these three "beam" wands may exist in any given game. | It functions similarly to the [[wand of acid]] and [[wand of quicksilver]] as an attack wand. Only one of these three "beam" wands may exist in any given game. | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | + | This wand inflicts strong, untyped damage and disables monsters for a few turns. | |
+ | |||
+ | Light can be especially useful for [[stab]]bers, since it can blind almost any monster, including [[orbs of fire]]. Some monsters like [[list of canines|canines]] and [[list of jellies|jellies]] are immune to blinding, which is mentioned in their in-game description. | ||
==History== | ==History== |
Revision as of 02:45, 7 June 2023
A magical device which fires a ray of searing light, injuring and blinding those struck. Tougher monsters will recover their vision more quickly. |
The wand of light fires a powerful, somewhat inaccurate, ray of light which blinds enemies.
Players will deal 4d(5.5 + 10.5 * Evocations/20)
untyped damage with this wand.[1] Players have a to-hit of 10.6 + (3.5 * Evocations)/25
.[2]
Monsters will deal 3d(7 + (30 + HD)/12)
damage with this wand.[3]
When the wand deals damage to a monster, it has a 100% chance to blind for 54/HD to 2 * 54/HD
turns (min. 1-2 turns).[4] Note that some monsters are immune to blinding. If it deals damage to the player, it has a 1/3 chance of confusing them for 2-3 turns instead.[5]
It functions similarly to the wand of acid and wand of quicksilver as an attack wand. Only one of these three "beam" wands may exist in any given game.
Tips & Tricks
This wand inflicts strong, untyped damage and disables monsters for a few turns.
Light can be especially useful for stabbers, since it can blind almost any monster, including orbs of fire. Some monsters like canines and jellies are immune to blinding, which is mentioned in their in-game description.
History
- The wand of light was added in 0.29.
References
- ↑ zap-data.h:1407 (0.30.0)
Specifically, you'll deal4d(13/4 + 3 * pow/20)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1407 (0.30.0)
- ↑ zap-data.h:1409 (0.30.0)
- ↑ beam.cc:4614 (0.30.0)
- ↑ beam.cc:3934 (0.29.1)
Wands |
---|
Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |