Difference between revisions of "Rupert"

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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Paralyse]]
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|slot2=[[Confuse]]
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|slot3=[[Berserker Rage]]
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|slot4=''none''
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|slot5=''none''
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|slot6=[[Berserker Rage]]
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 20:05, 24 January 2013

Rupert @Rupert.png
HP 123
HD 16
XP 2993
Speed 10
AC 0
EV 10
Will 106
Attack1 21 (hit: plain)


Resistances none
Vulnerabilities none
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Unique
Spellcaster
Actual spells
Warm-blooded
See invisible
Speaks
A man of very bad manners whose roars can make an ogre envious.

Useful Info

Rupert is a unique human berserker who has a two-handed weapon (such as a glaive or triple sword), decent armour, and can see invisible. After spotting you, he'll attempt to disable you from a distance before raging, rushing in, and dealing obscene amounts of damage. Also known as the Sigmund of the Lair, he's very hard to escape (let alone defeat) once he gets going.

Spells: Confuse, Paralyze, Berserk

Location

Spells

Spell set
Slot1 Paralyse
Slot2 Confuse
Slot3 Berserker Rage
Slot4 none
Slot5 none
Slot6 Berserker Rage

Tips & Tricks

  • Rupert's spell set makes him a surprisingly dangerous opponent. Finding yourself paralyzed for several turns while he rages and charges in is a quick and frustrating way to die, but fortunately you can block this with high magic resistance, an amulet of stasis, or a wall of summoned allies. His confusion is not as bad, as you can quickly cure it with a potion of curing, but it's still not ideal.
  • He thankfully has no resistances, so no classes should find themselves unable to harm him. Sending a swarm of summons to take him out is one of the safest approaches (5-6 ice beasts can take him down easily), but any ranged attacker going all out should be able to take him down (just be ready to blink away if he gets too close). Melee fighters face the most risk, as a well-branded triple sword can cleave through most defenses you'll have by the time you reach the Lair.
  • Rupert's Berserk does not end in a period of slow movement or exhaustion. He'll berserk again a turn or two later.

History

0.9 - While he and his spell set are unchanged, with the removal of the Berserker Rage player spell and the changing of Crusaders to Skalds, Rupert was restyled as a Trog worshiper. The text for his Confuse and Paralyze spells was changed to match: apparently one can induce confusion and paralysis by yelling loud enough.