Difference between revisions of "Ring of dexterity"
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The more [[Dodging]] skill you have, and the less [[encumbrance rating|encumbering]] your body armour, the more you gain out of the dexterity stat. Dexterity also boosts [[shields]] and certain weapon's damage ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]). | The more [[Dodging]] skill you have, and the less [[encumbrance rating|encumbering]] your body armour, the more you gain out of the dexterity stat. Dexterity also boosts [[shields]] and certain weapon's damage ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]). | ||
− | A [[minotaur]] in [[plate armour]] may prefer a [[ring of evasion]], but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a | + | A [[minotaur]] in [[plate armour]] may prefer a [[ring of evasion]], but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a lot for certain characters. |
==History== | ==History== |
Revision as of 06:41, 29 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A ring that increases the dexterity of its wearer. |
A +6 ring of dexterity increases the dexterity of the wearer.
Desirability
The more Dodging skill you have, and the less encumbering your body armour, the more you gain out of the dexterity stat. Dexterity also boosts shields and certain weapon's damage (Short Blades, Long Blades, Ranged Weapons).
A minotaur in plate armour may prefer a ring of evasion, but a Dodging-based fighter will appreciate dexterity as a general stat-boosting ring. It boosts damage, EV, SH, and stealth - that's a lot for certain characters.
History
- Prior to 0.27, you could find rings of dexterity with a -4 enchantment; such rings were always cursed. Also, there were stepdowns to both evasion and dexterity, which made dexterity less viable as an overall stat.
- Prior to 0.25, typical enchantment values ranged from 2 to 6 (positive and negative).