Difference between revisions of "Corona"
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The following don't inflict the Corona status directly, but causes the same effect: | The following don't inflict the Corona status directly, but causes the same effect: | ||
− | *[[Magic contamination]] above 5000 causes glowing, among other unpleasant effects. | + | *[[Magic contamination]] above 5000 (yellow or higher) causes glowing, among other unpleasant effects. |
*Setting a target ablaze with [[Sticky Flame]] also causes them to glow. | *Setting a target ablaze with [[Sticky Flame]] also causes them to glow. | ||
*A [[halo]] will backlight all creatures within it. | *A [[halo]] will backlight all creatures within it. |
Revision as of 03:39, 23 July 2023
For the mechanic sometimes referred to as "glow", see magic contamination.
Corona (also known as "glowing" or "backlit") is a status effect and monster-only spell which causes the target to glow with an aura of light.
Effect
The Corona status prevents you from going invisible, reduces your stealth, and makes you easier to hit (attackers gain a to-hit bonus of 1d8 + 1
).
This status is negated by being in Dithmenos' Shadow Form.
Sources
Other than the Corona spell, the following sources can inflict the Corona status:
- Evoking a piece from Xom's chessboard has a 10% chance to inflict Corona.
- Ru's Aura of Power may inflict the Corona status on monsters.
- Zin's Recite may inflict Corona on monsters.
- Meteorae have an innate glowing mutation.
The following don't inflict the Corona status directly, but causes the same effect:
- Magic contamination above 5000 (yellow or higher) causes glowing, among other unpleasant effects.
- Setting a target ablaze with Sticky Flame also causes them to glow.
- A halo will backlight all creatures within it.
- When you emit a halo, you can't go invisible, but enemies don't get the accuracy bonus against you.
Spell
The Corona spell must have line of fire to the target to cast, and it must overcome the target's willpower to inflict the status.
The following enemies cast Corona:
- e Dowan
- c Faun
- g Gnoll shaman
History
Corona | |
---|---|
Level | 1 |
School1 | Hexes |
Source(s) | |
Casting noise | 1 |
Spell noise | 0 |
- Prior to 0.28, Corona was a player-castable level 1 Hexes spell. Enchanters and Arcane Marksmen started with Corona memorized.
- Prior to 0.13, a target affected by Corona could cancel this effect by going invisible.
- In 0.10 Corona received a power boost (+50% to spellpower).