Difference between revisions of "Ring of magical power"
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{{flavour|A ring that increases its wearer's reserves of magical power for so long as it is worn.}} | {{flavour|A ring that increases its wearer's reserves of magical power for so long as it is worn.}} | ||
− | Wearing a '''ring of magical power''' increases your max [[MP]] by 9. | + | Wearing a '''ring of magical power''' increases your max [[MP]] by 9. This also results in a small increase to MP regeneration. The effects of multiple rings of magical power and other +MP items stack. |
When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP. | When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP. | ||
==Desirability== | ==Desirability== | ||
− | + | Casters will appreciate extra MP. Since magical power gives a flat +9 MP, it is most useful in the early game. Going from 10 MP -> 19 MP is a much bigger jump than 50 -> 59 MP. For a caster, 9 MP can make the difference between winning the fight and being forced to run away. That being said, don't be afraid to retire this ring eventually. | |
− | + | Can also be good for [[spirit shield]], especially for low HP species like [[Vine Stalker]] and [[Felid]]. A [[ring of protection]] may be stronger on average, but the extra +9 HP can ''always'' prevent one-shots - AC only has a ''chance'' to. | |
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==History== | ==History== | ||
− | *Prior to [[0.29]], MP-increasing items did not | + | *Prior to [[0.29]], MP-increasing items did not decrease MP when removed (beyond lowering the maximum). |
*Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on. | *Prior to [[0.17]], raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on. | ||
{{jewellery}} | {{jewellery}} |
Revision as of 19:03, 24 July 2023
A ring that increases its wearer's reserves of magical power for so long as it is worn. |
Wearing a ring of magical power increases your max MP by 9. This also results in a small increase to MP regeneration. The effects of multiple rings of magical power and other +MP items stack.
When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP.
Desirability
Casters will appreciate extra MP. Since magical power gives a flat +9 MP, it is most useful in the early game. Going from 10 MP -> 19 MP is a much bigger jump than 50 -> 59 MP. For a caster, 9 MP can make the difference between winning the fight and being forced to run away. That being said, don't be afraid to retire this ring eventually.
Can also be good for spirit shield, especially for low HP species like Vine Stalker and Felid. A ring of protection may be stronger on average, but the extra +9 HP can always prevent one-shots - AC only has a chance to.
History
- Prior to 0.29, MP-increasing items did not decrease MP when removed (beyond lowering the maximum).
- Prior to 0.17, raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.