Difference between revisions of "Ring of magical power"
m (→Desirability: reduce mentions of 9 MP) |
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==Desirability== | ==Desirability== | ||
− | Casters will appreciate having this ring. For a caster, | + | Casters will appreciate having this ring. For a caster, extra MP can make the difference between winning the fight and being forced to run away. It's most useful in the early game, since it gives a flat +9 MP. Going from 10 MP -> 19 MP is a much bigger jump than 50 -> 59 MP. As the value of magical power decreases throughout the game, don't be afraid to switch to a different ring eventually. |
Can also be good for [[spirit shield]], especially for low HP species like [[Vine Stalker]] and [[Felid]]. A [[ring of protection]] may be stronger on average, but the extra +9 HP can ''always'' prevent one-shots - AC only has a ''chance'' to. | Can also be good for [[spirit shield]], especially for low HP species like [[Vine Stalker]] and [[Felid]]. A [[ring of protection]] may be stronger on average, but the extra +9 HP can ''always'' prevent one-shots - AC only has a ''chance'' to. |
Revision as of 19:21, 24 July 2023
A ring that increases its wearer's reserves of magical power for so long as it is worn. |
Wearing a ring of magical power increases your max MP by 9. This also results in a small increase to MP regeneration. The effects of multiple rings of magical power and other +MP items stack.
When removing the ring, 9 MP will retroactively be removed, even if you weren't at maximum MP. There is no extra penalty when removing this ring at 0 MP.
Desirability
Casters will appreciate having this ring. For a caster, extra MP can make the difference between winning the fight and being forced to run away. It's most useful in the early game, since it gives a flat +9 MP. Going from 10 MP -> 19 MP is a much bigger jump than 50 -> 59 MP. As the value of magical power decreases throughout the game, don't be afraid to switch to a different ring eventually.
Can also be good for spirit shield, especially for low HP species like Vine Stalker and Felid. A ring of protection may be stronger on average, but the extra +9 HP can always prevent one-shots - AC only has a chance to.
For non-casters without spirit shield, MP is generally unimportant. Can be helpful for infusion or when spamming god abilities, but other rings are generally better.
History
- Prior to 0.29, MP-increasing items did not decrease MP when removed (beyond lowering the maximum).
- Prior to 0.17, raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.