Difference between revisions of "Unbreathing"

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'''Unbreathing''' creatures do not require air to survive. These include [[undead]], [[nonliving]], and [[plant]]-type monsters. Player characters can achieve this by playing a [[ghoul]], [[vampire]] (only when Bloodless), [[mummy]], [[gargoyle]], [[djinni]], or by being in [[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]].
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'''Unbreathing''' creatures do not require air to survive. For monsters, these include [[undead]], [[nonliving]], and [[plant]]-type enemies. For players, being undead ([[Ghoul, bloodless [[Vampire]], [[Mummy]]), a [[Gargoyle]] or [[Djinni]], or certain forms ([[Ice Form]], [[Statue Form]], [[Lich Form]], [[Tree Form]], or [[Wisp Form]]) confers unbreathing.
  
Unbreathing creatures cannot be confused by [[ballistomycete spore]]s and [[confusion]]-branded attacks of [[wandering mushroom]]s and players in [[Fungus Form]]. Also, they are immune to drowning damage.
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Unbreathing creatures are immune to drowning damage ([[engulf]], 50% of [[Primal Wave]]). They are also immune to "spore" effects: the sleep of [[sleepcap]]s, the confusion of [[wandering mushroom]]s, and players in [[Fungus Form]]
  
 
==History==
 
==History==
*In [[0.27]], the unbreathing property was mostly removed. [[Gargoyle]]s and grey [[Draconian]]s are now vulnerable to various cloud effects, while the [[undead]] are naturally immune to all these effects. Grey Draconians were also made amphibious, resisting Primal Wave.
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*Prior to [[0.27]], unbreathing gave immunity to [[curare]], [[Mephitic Cloud]], poison clouds, and [[miasma]]. Grey Draconians had unbreathing (in 0.27, they gained amphibiousness, allowing them to resist drowning).
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].
 
*Prior to [[0.26]], unbreathing creatures were not immune to [[miasma]].

Revision as of 04:41, 25 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Unbreathing creatures do not require air to survive. For monsters, these include undead, nonliving, and plant-type enemies. For players, being undead ([[Ghoul, bloodless Vampire, Mummy), a Gargoyle or Djinni, or certain forms (Ice Form, Statue Form, Lich Form, Tree Form, or Wisp Form) confers unbreathing.

Unbreathing creatures are immune to drowning damage (engulf, 50% of Primal Wave). They are also immune to "spore" effects: the sleep of sleepcaps, the confusion of wandering mushrooms, and players in Fungus Form

History

  • Prior to 0.27, unbreathing gave immunity to curare, Mephitic Cloud, poison clouds, and miasma. Grey Draconians had unbreathing (in 0.27, they gained amphibiousness, allowing them to resist drowning).
  • Prior to 0.26, unbreathing creatures were not immune to miasma.