Difference between revisions of "Speed (brand)"

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(0.30 - brand unchanged, remove vorpal mention)
(combine notes & useful info)
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{{flavour|Attacks with this weapon are significantly faster.}}
 
{{flavour|Attacks with this weapon are significantly faster.}}
  
Attacks made with '''speed branded''' weapons take only 66% as long as normal. This leads to a theoretical increase in damage output by +50%, before the effects of [[slaying]], [[auxiliary attack]]s, and [[AC]]. As it is irresistible and provides a large increase to damage output, it is one of the best brands in the game.
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Attacks made with '''speed branded''' weapons take only 66% as long as normal, or +50% damage/turn. As it is irresistible and provides a large increase to damage output, it is one of the best brands in the game.
  
Note that [[flaming]] and [[freezing]] do ''not'' perform any better than speed against AC. These brands are applied after AC, effectively meaning they ''multiply the effect of AC for every hit''. Just like how speed checks AC 1.5x, freezing would face (1.0x to 1.5x) the AC for every hit. The speed brand simply deals more average damage, so it is a direct upgrade to both brands.
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==Useful Info==
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*As usual, non-integer [[aut]] delays are rounded in a weighted manner. For example, if a weapon had 0.7 [[decaAut]] delay before speed, you'd have a 0.467 delay after speed. This equates to a 67% chance (per turn) to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.
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*Speed is ''not'' particularly worse against [[AC]]. Speed increases your post-AC damage by +50% against all enemies. For reference, brands like [[flaming]] or [[freezing]] multiply your post-AC damage by average +25%. For example, if you dealt 10 damage, and enemy AC reduces it by 5:
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**Speed: (10 - 5) damage * 3/2 attacks = 7.5 damage/turn
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**Flaming: (10 - 5) damage * 1.25 multiplier = 6.25 damage/turn
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:[[Heavy]] is especially good against AC, and 'flat' brands like [[electrocution]] ignore AC completely. These are benefits of the aforementioned brands, and not a weakness of speed itself.
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*Unlike every other weapon brand in the game, speed improves [[auxiliary attack]]s, since aux attacks are performed faster.
  
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==Sources==
 
The speed [[brand]] cannot be obtained via a [[scroll of brand weapon]]. It can normally be found on [[Short Blades]], [[quarterstaves]], and [[lajatang]]s. However, [[quick blade]]s cannot have the speed brand. Various [[artefact]] weapons may also come with this brand:
 
The speed [[brand]] cannot be obtained via a [[scroll of brand weapon]]. It can normally be found on [[Short Blades]], [[quarterstaves]], and [[lajatang]]s. However, [[quick blade]]s cannot have the speed brand. Various [[artefact]] weapons may also come with this brand:
 
*The [[captain's cutlass]]
 
*The [[captain's cutlass]]
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*[[Skullcrusher]]
 
*[[Skullcrusher]]
 
*[[Zephyr]]
 
*[[Zephyr]]
 
==Notes==
 
If a weapon's normal speed can't divide cleanly into thirds, then the speed of each attack will be rounded up or down in a weighted manner. Assume an attack with your lajatang normally takes 7 [[aut]]s to complete. 66% of that would leave you with 4.66 auts, and the game would implement this by having each attack take either 4 auts (33% of the time) or 5 auts (67%).
 
 
Speed will increase the amount of auxiliary attacks performed. No other weapon brand boosts them, making this brand even stronger. Species with powerful aux attacks, like [[Vine Stalker]], will especially benefit.
 
  
 
==History==
 
==History==
*Prior to [[0.14]], melee weapons with the speed brand dealt only 90% damage but their attack speed was 50% of normal.
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*Prior to [[0.14]], melee weapons with the speed brand dealt only 90% damage, but their attack speed was 50% of normal.
 
*Prior to [[0.9]], melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.
 
*Prior to [[0.9]], melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.
 
*Prior to [[0.8]], all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).
 
*Prior to [[0.8]], all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).

Revision as of 00:51, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Attacks with this weapon are significantly faster.

Attacks made with speed branded weapons take only 66% as long as normal, or +50% damage/turn. As it is irresistible and provides a large increase to damage output, it is one of the best brands in the game.

Useful Info

  • As usual, non-integer aut delays are rounded in a weighted manner. For example, if a weapon had 0.7 decaAut delay before speed, you'd have a 0.467 delay after speed. This equates to a 67% chance (per turn) to attack at 0.5 decaAut, and a 33% chance to attack at 0.4 decaAut.
  • Speed is not particularly worse against AC. Speed increases your post-AC damage by +50% against all enemies. For reference, brands like flaming or freezing multiply your post-AC damage by average +25%. For example, if you dealt 10 damage, and enemy AC reduces it by 5:
    • Speed: (10 - 5) damage * 3/2 attacks = 7.5 damage/turn
    • Flaming: (10 - 5) damage * 1.25 multiplier = 6.25 damage/turn
Heavy is especially good against AC, and 'flat' brands like electrocution ignore AC completely. These are benefits of the aforementioned brands, and not a weakness of speed itself.
  • Unlike every other weapon brand in the game, speed improves auxiliary attacks, since aux attacks are performed faster.

Sources

The speed brand cannot be obtained via a scroll of brand weapon. It can normally be found on Short Blades, quarterstaves, and lajatangs. However, quick blades cannot have the speed brand. Various artefact weapons may also come with this brand:

History

  • Prior to 0.14, melee weapons with the speed brand dealt only 90% damage, but their attack speed was 50% of normal.
  • Prior to 0.9, melee weapons of speed dealt full damage. Also, ranged weapons attack speed was 50% of normal.
  • Prior to 0.8, all weapons of speed reduced attack speed to 50% of normal (though this calculation was then rounded up, leaving some weapons attacking slightly slower).
Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver