Difference between revisions of "Dragon's Call"

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For worshippers of [[good god]]s, [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s.
 
For worshippers of [[good god]]s, [[shadow dragon]]s are replaced with [[storm dragon]]s or [[iron dragon]]s.
  
One dragon is summoned at a time. Time between summons is <code>2 + 1d5 + <number of summons> * 5</code> turns, where 'number of summons' only includes currently living summons from this spell.<ref>{{source ref|0.30.0|spl-summoning.cc|397}}</ref> Each summon costs 2-3 MP per summon. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragon will be summoned. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragon's Call status is retained).
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One dragon is summoned at a time. Time between summons is <code>2 + 1d5 + <number of summons> * 5</code> turns, where 'number of summons' only includes currently living summons from this spell.<ref>{{source ref|0.31.0|spl-summoning.cc|463}}</ref> Each summon costs 2-3 MP per summon. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be [[t]]old to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragon's Call status is retained).
  
 
Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons.
 
Higher [[spell power]] may increase the duration of the spell (not the summons) and result in stronger dragons.
  
Dragon's Call's duration is <code>14 + 1d15 + <power> / 5</code> turns.<ref>{{source ref|0.30.0|spl-summoning.cc|318}}</ref> It's not possible to recast the spell while it's active. After the spell ends there is a cooldown of 16 to 26 turns<ref>{{source ref|0.30.0|duration-data.h|455}}</ref> during which you will be unable to recast it.
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Dragon's Call's duration is <code>14 + 1d15 + <power> / 5</code> turns.<ref>{{source ref|0.31.0|spl-summoning.cc|384}}</ref> It's not possible to recast the spell while it's active. After the spell ends there is a cooldown of 16 to 26 turns<ref>{{source ref|0.31.0|duration-data.h|464}}</ref> during which you will be unable to recast it.
  
 
The duration of the summons is around 18 turns; it does not depend on spell power.
 
The duration of the summons is around 18 turns; it does not depend on spell power.

Revision as of 01:04, 29 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Dragon's call.png Dragon's Call
Level 9
School1 Summoning
Source(s) Book of the Dragon
Casting noise 7
Spell noise 15
Power Cap 200
Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.

“This is where the dragons went.
They lie...
Not dead, not asleep. Not waiting, because waiting implies expectation.
Possibly the word we're looking for here is...
...dormant.
And although the space they occupy isn't like normal space, nevertheless
they are packed in tightly. Not a cubic inch there but is filled by a claw,
a talon, a scale, the tip of a tail, so the effect is like one of those
trick drawings and your eyeballs eventually realise that the space between
each dragon is, in fact, another dragon.
They could put you in mind of a can of sardines, if you thought sardines
were huge and scaly and proud and arrogant.
And presumably, somewhere, there's the key.”
-Terry Pratchett, “Guards! Guards!”. 1990.

Dragon's Call is a level 9 Summoning spell that keeps summoning dragons while active.

Useful Info

When cast, you gain the Dragon's Call status. As long as it lasts, and if you have enough MP, dragons are summoned adjacent to hostile targets in your line of sight. Possible summons include, in order of power:

D Fire dragon.png Fire dragon
D Ice dragon.png Ice dragon
D Shadow dragon.png Shadow dragon
D Storm dragon.png Storm dragon
D Iron dragon.png Iron dragon
D Quicksilver dragon.png Quicksilver dragon
D Golden dragon.png Golden dragon

For worshippers of good gods, shadow dragons are replaced with storm dragons or iron dragons.

One dragon is summoned at a time. Time between summons is 2 + 1d5 + <number of summons> * 5 turns, where 'number of summons' only includes currently living summons from this spell.[1] Each summon costs 2-3 MP per summon. Upon each summon, a loud noise is increased at the caster's location. These dragons are summoned close to your enemies and don't need to be told to attack. If there are no enemies in line of sight, or if the caster lacks the required MP, no dragons are summoned (but the Dragon's Call status is retained).

Higher spell power may increase the duration of the spell (not the summons) and result in stronger dragons.

Dragon's Call's duration is 14 + 1d15 + <power> / 5 turns.[2] It's not possible to recast the spell while it's active. After the spell ends there is a cooldown of 16 to 26 turns[3] during which you will be unable to recast it.

The duration of the summons is around 18 turns; it does not depend on spell power.

There is no hard summon limit.

History

  • Prior to 0.20, for followers of TSO, poison-breathing golden dragons were replaced with storm or iron dragons.
  • Prior to 0.19, Dragon's Call would immediately expire if you ran out of MP.
  • Prior to 0.16, Dragon's Call gained a power boost if you were in Dragon Form.
  • Dragon's Call was introduced in 0.14, replacing Summon Dragon.

References