Difference between revisions of "Blind"
Patrick2011b (talk | contribs) m (→History: blindness effect revised in commit 7051e9d) |
(update information to 0.32 (may need some info fixing)) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version032}} |
− | '''Blind''' is a [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless while blinded. | + | '''Blind''' is a [[status effect]] which causes the victim to treat the player and all other creatures as if they were [[invisible]], whether or not they actually are. [[See invisible]] is rendered useless while blinded. '''Dazzled''' is a similar effect which causes all the same debuffs, but with a shorter duration. |
==Blindness== | ==Blindness== | ||
− | The effects of blindness | + | The effects of blindness vary if the victim is a monster or player: |
+ | '''Monsters:''' | ||
+ | Monster behavior is the same as if the player goes [[invisible]] and the monster cannot [[see invisible]]. | ||
*Blind attackers receive a -35% penalty to [[to-hit]] rolls | *Blind attackers receive a -35% penalty to [[to-hit]] rolls | ||
*Blind enemies cannot perform [[attacks of opportunity]]. | *Blind enemies cannot perform [[attacks of opportunity]]. | ||
Line 12: | Line 14: | ||
*Blind enemies are be susceptible to low-tier [[stabbing]] attacks. | *Blind enemies are be susceptible to low-tier [[stabbing]] attacks. | ||
− | Players | + | '''Players:''' |
+ | *Players suffer a <code>15*(distance+1)%</code> miss chance penalty to all attacks that check EV, where <code>distance</code> is how many tiles away the target is. | ||
+ | **The maximum miss chance from this penalty is 90% | ||
+ | *The screen gains a filter depending on the source. | ||
===Sources=== | ===Sources=== | ||
− | + | '''Player and monster:''' | |
*[[Atropa]] [[dart]]s | *[[Atropa]] [[dart]]s | ||
*[[Wand of light]] | *[[Wand of light]] | ||
− | * | + | *The [[Dazzling Flash]] spell ([[player ghost]]s can use it) |
− | + | *[[Chaos]] weapons | |
− | |||
− | [[ | + | '''Players only:''' |
+ | *Wearing the [[Cloak of Starlight]] | ||
+ | *[[Ru]]'s Aura of Power and Apocalypse | ||
+ | *[[Zin]]'s Recite (when used against heretics) | ||
+ | *[[The Shining One]]'s Divine Shield ability | ||
− | + | '''Against the player:''' | |
− | ''' | + | *[[Gozag]] wrath (chance to trigger when seeing gold) |
+ | *Zin wrath | ||
+ | *[[Throw Klown Pie]] | ||
+ | *Being hit by a melee attack after being afflicted with the [[Black Mark]] | ||
− | + | ||
− | + | [[:Category:Unblindable|Some monsters]], e.g., [[warg]]s and [[bat]]s, cannot be blinded by any means. Only creatures of [[natural]], [[demonic]] and [[holy]] [[holiness]] can be blinded ([[non-living]] and [[plant]] creatures are immune). [[Undead]] player species and [[vine stalker]]s (who lack eyes) are unable to be blinded. Note that player [[gargoyle]]s do not have this immunity. | |
− | |||
==History== | ==History== | ||
− | + | *Prior to [[0.32]], blindness against players simply caused [[confusion]]. Many new sources of player blindness were added in this version. | |
+ | *Prior to [[0.31]], creatures with non-living and plant holiness could be blinded by wands of light. | ||
*Wands of light were added in [[0.29]]. | *Wands of light were added in [[0.29]]. | ||
*The cloak of Starlight gained *Dazzle in [[0.26]]. | *The cloak of Starlight gained *Dazzle in [[0.26]]. |
Revision as of 04:52, 4 November 2024
Blind is a status effect which causes the victim to treat the player and all other creatures as if they were invisible, whether or not they actually are. See invisible is rendered useless while blinded. Dazzled is a similar effect which causes all the same debuffs, but with a shorter duration.
Blindness
The effects of blindness vary if the victim is a monster or player:
Monsters: Monster behavior is the same as if the player goes invisible and the monster cannot see invisible.
- Blind attackers receive a -35% penalty to to-hit rolls
- Blind enemies cannot perform attacks of opportunity.
- Blind ranged attackers will often target the wrong tile, potentially hitting other targets or missing entirely.
- Anything with animal intelligence or worse will occasionally move as though confused, rather than pursuing or attacking you. Anything of human intelligence can still track you normally, however.
- Blind enemies are be susceptible to low-tier stabbing attacks.
Players:
- Players suffer a
15*(distance+1)%
miss chance penalty to all attacks that check EV, wheredistance
is how many tiles away the target is.- The maximum miss chance from this penalty is 90%
- The screen gains a filter depending on the source.
Sources
Player and monster:
- Atropa darts
- Wand of light
- The Dazzling Flash spell (player ghosts can use it)
- Chaos weapons
Players only:
- Wearing the Cloak of Starlight
- Ru's Aura of Power and Apocalypse
- Zin's Recite (when used against heretics)
- The Shining One's Divine Shield ability
Against the player:
- Gozag wrath (chance to trigger when seeing gold)
- Zin wrath
- Throw Klown Pie
- Being hit by a melee attack after being afflicted with the Black Mark
Some monsters, e.g., wargs and bats, cannot be blinded by any means. Only creatures of natural, demonic and holy holiness can be blinded (non-living and plant creatures are immune). Undead player species and vine stalkers (who lack eyes) are unable to be blinded. Note that player gargoyles do not have this immunity.
History
- Prior to 0.32, blindness against players simply caused confusion. Many new sources of player blindness were added in this version.
- Prior to 0.31, creatures with non-living and plant holiness could be blinded by wands of light.
- Wands of light were added in 0.29.
- The cloak of Starlight gained *Dazzle in 0.26.
- Prior to 0.16, the sense invisible monster intrinsic would stop blindness.
- During the brief period in which jesters existed, you could also temporarily blind monsters by hitting them with pies.