Difference between revisions of "Aura"

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m (before rounding, it is exactly a 2/5 stealth multiplier (see player.cc))
(update info regarding umbras and dith/yred, cut out ring of flames and polar vortex (they are not functionally similar to "true" auras at all), add in some new sources, some info still needs to be filled in more accurately)
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'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
 
'''Auras''' are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.
  
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*Makes everything inside easier to hit. Attackers gain <code>1 + 1d8</code> [[to-hit]] against anything inside. However, when players emit a halo, they aren't any easier to hit.
 
*Makes everything inside easier to hit. Attackers gain <code>1 + 1d8</code> [[to-hit]] against anything inside. However, when players emit a halo, they aren't any easier to hit.
 
*Players have their [[stealth]] reduced by a factor of x40%.
 
*Players have their [[stealth]] reduced by a factor of x40%.
 +
*Negates the effect of any umbra they overlap with.
  
 
'''Sources:'''
 
'''Sources:'''
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*Characters wielding an [[light|orb of light]] or the unrand artifact morningstar [[Eos]] receive a medium halo.
 
*Characters wielding an [[light|orb of light]] or the unrand artifact morningstar [[Eos]] receive a medium halo.
 
*[[Wu Jian]]'s Heavenly Storm causes a 2-tile halo for its duration.
 
*[[Wu Jian]]'s Heavenly Storm causes a 2-tile halo for its duration.
*Most [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] and [[sun moth]]s have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]im have extremely large halos.
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*Many [[List of holy monsters|holy monsters]] have halos, the size of which depends on the monster in question. Weaker creatures like [[holy swine]] have tiny halos while powerful creatures like [[seraph]]im and [[ophan]]im have extremely large halos.
  
 
==Umbra==
 
==Umbra==
 
The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:
 
The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:
  
*Reduces the accuracy of all within the aura. [[Demon]]s, [[undead]], and worshippers of [[Dithmenos]] and [[Yredelemnul]] are immune to this effect.
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*Reduces the accuracy of all within the aura. Worshippers of [[Yredelemnul]] are immune to this effect.
*When players emit an umbra, their [[stealth]] increases by a factor dependent on source. ×1.5 for the [[ring of Shadows]], ×1.0 to ×2.0 (depending on piety) for Dithmenos worshippers.
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*Increases stealth (players only).
*Allows use of Dithmenos' Shadow Step ability.
 
 
*Negates the effect of any halo they overlap with.
 
*Negates the effect of any halo they overlap with.
  
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*[[Profane servitor]]s have a large umbra.
 
*[[Profane servitor]]s have a large umbra.
 
*Wearers of the [[ring of Shadows]] have a medium umbra.
 
*Wearers of the [[ring of Shadows]] have a medium umbra.
*Worshipers of [[Dithmenos]] receive an umbra with range based on piety (very small to your entire line of sight)
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*Worshipers of [[Yredelemnul]] receive an umbra with range based on piety
 
 
==Ring of Flames==
 
The [[Ring of Flames]] emanates one tile all around their source, creating [[flame cloud]]s. These clouds linger for a few turns even after the source moves away. It has the following effects:
 
 
 
*Negates any [[Ice Magic]] that strikes the clouds.
 
*Deals [[fire]] damage to anything standing in the clouds (but does not injure the source).
 
 
 
'''Sources:'''
 
*Players can wear the [[salamander hide armour]] to gain this aura.
 
*[[Asmodeus]] has a permanent Ring of Flames aura surrounding him.
 
 
 
==Polar Vortex==
 
The [[Polar Vortex]] aura emanates when you cast the spell of the same name. It has the following effects:
 
 
 
*Deals heavy, partially irresistible cold damage to everything (except the source) within the aura.
 
*Moves all affected targets (monsters, items, clouds, etc.) counterclockwise around the source each turn.
 
 
 
'''Sources:'''
 
*Players and monsters can cast the spell to temporarily gain this aura.
 
*[[Diamond obelisk]]s and [[twister]]s have permanent Polar Vortex auras surrounding them.
 
  
 
==Silence==
 
==Silence==
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{{monsters with spell|Silence}}
 
{{monsters with spell|Silence}}
 
The following enemy inherently radiates Silence:   
 
The following enemy inherently radiates Silence:   
* {{monsterlink|Silent spectre}} (as a permanent 12-tile aura, whether awake or [[dormant]])
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*{{monsterlink|Silent spectre}} (as a permanent 12-tile aura, whether awake or [[dormant]])
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==Status effect==
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Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target).
 +
 
 +
'''Sources:'''
 +
*{{monsterlink|Torpor snail}} - Inflicts '''[[slow]]''' to all nearby enemies.
 +
*{{monsterlink|Polterguardian}} - Grants '''[[repel missiles]]''' to all nearby allies.
 +
*{{monsterlink|Glowing orange brain}} - Grants '''[[brilliance]]''' to all nearby allies that cast spells.
 +
*{{monsterlink|Ophan}} - Inflicts the '''[[Sentinel's Mark]]''' against the player.
 +
*{{monsterlink|Martyred shade}} - Grants an '''[[Injury Bond]]''' to all nearby allies.
  
 
==History==
 
==History==
*In [[0.27]], [[Tornado]] was replaced with the cold themed, functionally similar [[Polar Vortex]].
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{{CBA|0.33|[[apis]]es will be given an aura which increases the health of nearby monsters, and [[ironbound beastmaster]]s will be re-added with an aura that [[haste]]s nearby monsters of animal or brainless intelligence.}}
*In [[0.26]], the [[Ring of Flames]] spell and aura is now triggered by the [[salamander hide armour]].
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*Prior to [[0.32]], worshipping [[Dithmenos]] gave the player an umbra. This was moved to [[Yredelemnul]]. Also, [[glowing orange brain]]s were given their brilliance aura, [[ophan]]im were given their marking aura, and [[polterguardian]]s were added with their repel missiles aura.
 
*Prior to [[0.19]], [[Powered by Death]] gave regeneration from nearby corpses, relying on an aura to do so.
 
*Prior to [[0.19]], [[Powered by Death]] gave regeneration from nearby corpses, relying on an aura to do so.
 
*The [[Moth of suppression]] and [[Suppression]] auras were added in [[0.12]], and removed in [[0.14]].
 
*The [[Moth of suppression]] and [[Suppression]] auras were added in [[0.12]], and removed in [[0.14]].

Revision as of 01:37, 27 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Auras are passive abilities that emanate out of certain characters and monsters, affecting anything that comes within their range. The exact effect this has varies by aura.

Halo

Halo auras emanate forth from certain holy weapons, monsters, and characters. It has the following effects:

  • Negates invisibility of anything inside.
  • Makes everything inside easier to hit. Attackers gain 1 + 1d8 to-hit against anything inside. However, when players emit a halo, they aren't any easier to hit.
  • Players have their stealth reduced by a factor of x40%.
  • Negates the effect of any umbra they overlap with.

Sources:

  • Worshipers of the Shining One receive a halo with range based on piety (very small to nearly your entire line of sight)
  • Characters wielding an orb of light or the unrand artifact morningstar Eos receive a medium halo.
  • Wu Jian's Heavenly Storm causes a 2-tile halo for its duration.
  • Many holy monsters have halos, the size of which depends on the monster in question. Weaker creatures like holy swine have tiny halos while powerful creatures like seraphim and ophanim have extremely large halos.

Umbra

The opposite of a halo, umbras emanate forth from unholy angelic beings. It has the following effects:

  • Reduces the accuracy of all within the aura. Worshippers of Yredelemnul are immune to this effect.
  • Increases stealth (players only).
  • Negates the effect of any halo they overlap with.

Sources:

Silence

When Silence auras emanate from a monster or the player, most creatures within the aura lose the ability to make any noise, including speech. This prevents:

  • Reading scrolls
  • Casting spells (all spells for the player)
  • Using divine abilities
  • Shouting

Monsters are unable to use spells/abilities with the "Wizard", "Divine", or "Vocal" spell slot flags. Monsters can use "Magical" or "Natural" abilities in silence (most demons use "Magical" abilities, for instance).

When players emit the aura, their stealth is reduced by 50.

Sources:

The following enemies cast Silence:

The following enemies may be able to cast Silence, depending on their spell set:

The following enemy inherently radiates Silence:

Status effect

Some monsters emanate an aura that buffs nearby enemies or debuffs the player while in sight. Like other auras, these cannot be disabled and are not casted from any spells, and are instead constantly applied as long as the source is alive (and usually immediately end when the source dies or cannot see the target).

Sources:

History