Difference between revisions of "Vault sentinel"

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(Created stub, needs more monster data)
 
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{{monster
 
{{monster
 
|name=vault sentinel
 
|name=vault sentinel
|glyph=@
+
|glyph={{LightBlue|@}}
|flags={{Warm blood flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}
+
|flags={{Warm blood flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Fighter flag}}
 
|resistances=None
 
|resistances=None
 
|vulnerabilities=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|meat={{Contaminated corpse}}
|xp=?
+
|xp=229
 
|holiness={{Natural}}
 
|holiness={{Natural}}
|magic_resistance=?
+
|magic_resistance=24
|hp_range=?
+
|hp_range=21-46
|avg_hp=?
+
|avg_hp=33
|armour_class=?
+
|armour_class=1
|evasion=?
+
|evasion=13
 
|habitat=land
 
|habitat=land
|speed=?
+
|speed=10
 
|size={{Medium}}
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|item_use={{Weapons armour}}
|attack1=? ({{Hit type}}: {{Plain flavour}})
+
|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack2=
 
|attack3=
 
|attack3=
 
|attack4=
 
|attack4=
|hit_dice=?
+
|hit_dice=6
|base_hp=?
+
|base_hp=3
|extra_hp=?
+
|extra_hp=5
|fixed_hp=?
+
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|genus=human
 
|species=human
 
|species=human
 
}}
 
}}
{{Flavour|?}}
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{{Flavour|Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders and can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.}}
  
 
==Useful Info==
 
==Useful Info==
'''Vault sentinels''' are one of the weaker human guards in [[the Vaults]]. Although not terribly durable, they often generate with [[crossbow]]s, and their special abilities allow them to awaken nearby enemy units and inform everything on the current floor of your whereabouts.
+
'''Vault sentinels''' are one of the weaker human guards in [[the Vaults]]. Although not terribly durable, they often generate with [[crossbow]]s, and their special abilities allow them to awaken nearby enemy units, like a [[scroll of noise]], and inform all awake monsters on the current floor of your whereabouts.
  
Spells: [[Signal Horn]], [[Sentinel's Mark]]
+
Abilities: [[Signal Horn]]
 +
 
 +
<!--spl-bot-begin-->
 +
==Spells==
 +
 
 +
{{Spellcaster
 +
|number=
 +
|slot1=[[Sentinel's Mark]]
 +
|slot2=[[Sentinel's Mark]]
 +
|slot3=''none''
 +
|slot4=[[Sentinel's Mark]]
 +
|slot5=''none''
 +
|slot6=''none''
 +
}}
 +
 
 +
{{clear}}
 +
<!--spl-bot-end-->
  
 
==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 00:36, 5 March 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


This page is a stub. You could probably expand this page should you wish to do so.
vault sentinel @ [[File:{{{tile_name}}}.png|32px]]
HP 21-46
HD 6
XP 229
Speed 10
AC 1
EV 13
Will 24
Attack1 15 (hit: plain)


Resistances None
Vulnerabilities None
Habitat land
Intelligence Normal
Uses Weapons & armour
Holiness Natural
Size Medium
Type human, human
Flags Warm-blooded
Speaks
Spellcaster
Actual spells
See invisible
Fighter
Vigilant scouts of the Vaults, sentinels are quick to alert their fellows to the presence of intruders and can mark these same intruders with magic such that they will be unable to hide from pursuit, no matter where they flee.

Useful Info

Vault sentinels are one of the weaker human guards in the Vaults. Although not terribly durable, they often generate with crossbows, and their special abilities allow them to awaken nearby enemy units, like a scroll of noise, and inform all awake monsters on the current floor of your whereabouts.

Abilities: Signal Horn

Spells

Spell set
Slot1 Sentinel's Mark
Slot2 Sentinel's Mark
Slot3 none
Slot4 Sentinel's Mark
Slot5 none
Slot6 none

Tips & Tricks

?

History

Vault sentinels will be added in 0.12.