Jorgrun
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Jorgrun q | |
---|---|
HP | 120 |
HD | 15 |
XP | 1705 |
Speed | 10 |
AC | 2 |
EV | 15 |
Will | 120 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Actual spells Speaks Unique No regenerate Spellcaster Warm-blooded |
A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun is a unique earth-themed deep dwarf. He wields a staff of earth (33%) or a dwarven quarterstaff of crushing (66%).
Location
- The Dungeon: 17-27
- The Elven Halls: 2-3
- The Swamp: 2-5
- The Snake Pit: 2-5
- The Shoals: 2-5
- The Spider's Nest: 2-5
- The Vaults
- The Crypt
- The Hall of Blades
- The Tomb
Spells
Spell set | |
---|---|
Slot1 | Lee's Rapid Deconstruction |
Slot2 | Petrify |
Slot3 | none |
Slot4 | Shatter |
Slot5 | Dig |
Slot6 | none |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon.
- Flight is very useful here, because it divides the damage you take from Shatter by 3. Using Spider Form is probably a bad idea because you should be trying to stay away from any walls and your low AC means that you will take massive damage from LRD.
- Don't forget that he can't regenerate hit points.
History
Jorgrun was added in 0.12.