Crystal golem
crystal golem 8 | |
---|---|
HP | 102-132 |
HD | 13 |
XP | 615 |
Speed | 7 |
AC | 22 |
EV | 3 |
Will | Immune |
Attack1 | 40 (hit: plain)
|
Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Open doors |
Holiness | Non-living |
Size | Large |
Type | golem, crystal golem |
Flags | Speaks Artificial See invisible |
A huge animated figure made of heavily-ensorcelled crystal. It is immune to most forms of magic. |
Useful Info
Crystal golems are tougher and stronger than measly clay golems, but otherwise behave the same, slowly tromping into combat and crushing you for heavy damage. They are nearly immune to all elemental damage but are susceptible to physical damage, non-elemental Conjurations, or Lee's Rapid Deconstruction/Shatter; their slow speed also makes them easy to kite. Crystal golems are very rare, generally only appearing as guardians in certain vaults.
Variant Crystal Golem
You may encounter several crystal guardians while exploring certain vaults, along with orange crystal statues. Unlike normal crystal golems, these hulks are also capable of casting Bolt of Fire and Bolt of Cold. Be aware that the vaults they inhabit are made of green crystal walls, so they CAN multizap you if you stand in the wrong place. Bring tons of resistances, lure them out one at a time, and prepare for a nasty battle.
This crystal golem is so ensorcelled that it is immune to nearly any magic itself, and it can also shoot powerful beams of fire and cold at any trespassers. |
Tips & Tricks
Hitting a golem with Lee's Rapid Deconstruction creates a large blast of powerful crystal shards, useful for taking out crowds.
- 0.12 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Plant intelligence
- Open doors
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- Speaking monster
- Artificial
- See invisible
- Monsters